This is a fictional “what if” H2H scenario. It takes place a couple days before the German offensive. The villages depicted, Hollerath and Ramscheid, are one of the areas from which the German 6th Panzer launched their northern push. However, the play map is not an exact match for the area. I have found photos of the small stream between the villages which shows it to be everything from a small brook, to a fast moving creek. I choose to make it the way it is on this map for play ability reasons.
Fiction:
The US 7th Army has quietly been moved into position in the Ardennes just west of the German lines, in the area of two other villages called Rocherath-Krinkelt. The Allies plan to launch an offensive through the Western Wall and open a route to the Rhine River.
On the other side of the line, the Germans are quietly building up men and material to begin the Rundstedt Offensive. During the night, German units have been slowly moving into staging areas just behind the Villages of Hollerath and Ramscheid.
Just before dawn on December 12th the Allies launch their offensive against what they think is a poorly defended area.
Thus the Nasty Surprise!
Requires version 1.01
WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? | CM : FINAL BLITZKRIEG |
WHAT IS THE SCENARIO / MAP TITLE? | A Nasty Surprise |
FILE TYPE? | SCENARIO H2H ONLY |
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? | YES [PLEASE ADVISE WHAT IS REQUIRED IN DESCRIPTION FIELD] |
WHAT SIZE IS THE BATTLE? | LARGE |
WHAT ARE THE MAP DIMENSIONS? | 1408 x 1328 |
WHAT TYPE OF BATTLE IS THIS? | ATTACK |
WHAT IS THE LENGTH OF THE SCENARIO? | 1 HOUR – 1 HOUR 29 MINUTES |
WHERE IS THE SCENARIO / MAP BASED? | THE ARDENNES [FINAL BLITZKRIEG] |
WHEN IS THE SCENARIO BASED? | DECEMBER 1944 |
WHAT TIME OF DAY IS THE SCENARIO BASED? | DAWN |
WHAT IS THE WEATHER IN THE SCENARIO? | OVERCAST |
NATIONALITY OF SIDE ONE | US Army |
NATIONALITY OF SIDE TWO | German |
THIS SCENARIO IS BEST PLAYED AS… | H2H |
SUBMITTED BY? | LiveNoMore |
Hopefully Author will see this. I am experiencing flickering Icons as the Axis player. All the icon flicker to the point of it being unplayable. I have heard from several players who say they have had the same issue. I am on v2.0 engine 4.
I also have hovering troops … like the flying nun!
Follow us to my earlier comment … several of us have found this scenario will work fine PBEM but Allies need to do the first move … seems an odd fix but it works. Which is great because this is a fun scenario.
I just saw these comments. Sounds really weird to me. Don’t know why these issues are happening or how to fix them. I created the scenario after V4 had been installed. But, I am really glad you are enjoying the scenario!
LiveNo More
Hi,
just downloaded and installed the scenario. I am probably missing something, but when I try to play it is obvious that no AI plan is included. Neither as axis or US, the opponents just sits there.
@PapaD
The units are not moving because it is a so called H2H scenario. All movements are done by the players, where one is playing for the Blue and the other is playing for the Red. If you want a scenario against the AI don’t download a scenario which is H2H only.
Same problem with flickering icons while playing axis in PBEM. Thought it might have been fixed by now. I don’t think we can play the battle as it is.