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Interest in (Re) Starting a 2022 CMCW Cup Tournament?

OnePingOnly

FGM Company Sergeant Major
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With immense respect to Hohenfels - and hoping for his return - I'd like to propose re-starting the Cold War Cup or continuing with his tournament. I'm willing to be the GM (if folks are also OK with me playing). Although I have never run a tourney before, I do have experience herding cats. I once drove a herd of cats from Arkansas to Wisconsin in the snow with no losses :D.

The 2022 proposal is very similar to Hohenfels original vision, and allows him to pick up his tourney when he returns. In the 2022 edition, Soviet forces have invaded West Germany in 1979. The first round battles will cover the initial Soviet advance, and the second round battles will cover the US counterattack. If needed, the third round battles will cover either the attempts to dislodge holdouts, or the last-ditch Soviet breakthrough attempt and US counter (see more, below).

Players:
Players join or are assigned to one of two teams before the start: Red/Soviet forces, and Blue/US forces. There is no limit to the number of players, but there must be the same number of players on both sides. If players drop out or are removed during the tournament, substitutes will be sought.
Player matchups will be set by initial random draw, with each player playing a different opponent for each battle to the extent that the number of players allows.

Tournament Format:
The tournament consists of two regular rounds with three battles each and, if necessary, a tiebreaker round with two battles. The battles are set up to simulate the initial Soviet push into West Germany in Round 1, and a US counterattack in Round 2. Maps will not be re-used. Based on feedback, we can either do Round 3 battles as smaller, with a more town/city fighting component, or have larger rumbles in the countryside.
Round 1: Soviet AttackRound 2: US CounterattackRound 3: Final Act



Battle 1


Delaying Action:
Tiny Attack
Small/Med Map:
Open Rural (944 x 848) 120 Attack
Recon in Force:
Tiny Attack
Small/Med Map:
Town Hills (800 x 928) 147 Attack
Soviet Attack on Town/City:
Small Attack
Small Map:
Village (464 x784) 317 Modified
OR

Soviet Attack:
Medium Attack
Med/Large Map:
Village-Forest (1744 x 1104) 312 Modified



Battle 2


Race for Critical Ground:
Small Meeting Engagement
Med/Large Map:
Rough Village (1072 x 896) 282 Meet
Race for Critical Ground:
Small Meeting Engagement
Med/Large Map:
Hills-Farmland (1344 x 848) 262
US Attack on Town/City
Small Attack
Small Map:
Industrial Suburb (704 x 736) custom mod map
OR

US Counterattack:
Medium Attack
Large Map :
Open Rough (1840 x 1232) 201 Modified



Battle 3


Set-Piece Soviet Attack:
Medium Probe
Large Map:
Aufenau (1888 x 2112) cut from Wachtersbach Master
Set-Piece US Attack:
Medium Probe
Large Map:
Dollbach (1984 x 1760) cut from Dollbach Master
N/A
I have selected maps based on a strategy of trying to give at least one size bigger maps for the battle size (e.g. Small Maps for Tiny battles). Given the nature of the weapons systems, I'd like more room for long-range engagement and maneuver. I've placed forces on each map and feel like these are balanced for number of units of the given area vs. too many units to manage. As the premise for this tourney is invasion of West Germany, I didn't use any NTC maps, or the few maps that are pure forest or rough terrain (CMRT imports, I think).

Scoring:
The Attacker and Defender are assigned points based on the outcome of each battle. The points from all three battles of a regular round are added up (Note that this is NOT the points scored by CMCW on the final end game screen). The team that scores at least 55% of the total points scored by both teams wins the round. If one team does not score at least 55% of the points, the round is considered a draw. If the same team wins both Round 1 and 2, it wins the tournament (e.g., if the US defeats the Soviet attack and has a successful Counter-Attack, then they win the war!). If not, the third tie-breaking round is played. The points of all battles of all three rounds are then added up. The team that has scored >50% of the total points wins the tournament.
In the very very super-unlikely event both teams score the same, then the team with the most points scored in Round 3 wins the tournament.

Victory Level. Winner Points. Loser Points
Total 9 0
Major 7 1
Tactical 6 2
Minor 5 3
Draw 4 4

There's a lot more stuff to consider, which I've drafted in the Attached file. For the moment, I'd just like to gauge interest.

Feedback welcome!

Respectfully-
 

Attachments

  • Cold War Cup 2022.pdf
    465.4 KB · Views: 8
Thumbs up. Do our previous games count here?
Hello!
I'm thinking "No,. the previous game would not count."

Rationale:
a) That initial game was very one-sided, and if I am honest, was likely destined that way from the start. It feels like spotting the Reds a lot of easy points. I'd rather start with a clean, more competitive slate.
b) It was only one game anyway, so not a lot of "sunk" time into the 2021 Cup
c) It allows Hohenfels to return and pick his original tourney back up, if desired.
 
Hello!
I'm thinking "No,. the previous game would not count."

Rationale:
a) That initial game was very one-sided, and if I am honest, was likely destined that way from the start. It feels like spotting the Reds a lot of easy points. I'd rather start with a clean, more competitive slate.
b) It was only one game anyway, so not a lot of "sunk" time into the 2021 Cup
c) It allows Hohenfels to return and pick his original tourney back up, if desired.
Agreed on fresh clean start! It was a pretty lopsided battle. I think the Russians won them all easily.

But yeah I'll join this new or spin off tourney from Hohenfals one. Count me in! (y)
 
Quick roll call!
First choice will be given to those who were already participating in Hohenfels 2021 Cup.
New volunteers will be assigned as available to keep even numbers (thanks, @Spoogles).

2021 Cup participants, In
@MeatEtr
@A Canadian Cat
@Redwolf
@Monty's Mighty Moustache
@Abbasid111
@OnePingOnly
@Menofwar93
@sspoom

New volunteers
@Spoogles
@Nathangun
@Shady Side
@holoween

2021 Cup participants, Awaiting response
@Lews Therin
@Paleolithic Monk

2021 Cup participants, Maybe
@Artkin

2021 Cup participants, Out
@Lethaface
@bufo
@Gorst
 
Last edited:
With immense respect to Hohenfels - and hoping for his return - I'd like to propose re-starting the Cold War Cup or continuing with his tournament. I'm willing to be the GM (if folks are also OK with me playing). Although I have never run a tourney before, I do have experience herding cats. I once drove a herd of cats from Arkansas to Wisconsin in the snow with no losses :D.

The 2022 proposal is very similar to Hohenfels original vision, and allows him to pick up his tourney when he returns. In the 2022 edition, Soviet forces have invaded West Germany in 1979. The first round battles will cover the initial Soviet advance, and the second round battles will cover the US counterattack. If needed, the third round battles will cover either the attempts to dislodge holdouts, or the last-ditch Soviet breakthrough attempt and US counter (see more, below).

Players:
Players join or are assigned to one of two teams before the start: Red/Soviet forces, and Blue/US forces. There is no limit to the number of players, but there must be the same number of players on both sides. If players drop out or are removed during the tournament, substitutes will be sought.
Player matchups will be set by initial random draw, with each player playing a different opponent for each battle to the extent that the number of players allows.

Tournament Format:
The tournament consists of two regular rounds with three battles each and, if necessary, a tiebreaker round with two battles. The battles are set up to simulate the initial Soviet push into West Germany in Round 1, and a US counterattack in Round 2. Maps will not be re-used. Based on feedback, we can either do Round 3 battles as smaller, with a more town/city fighting component, or have larger rumbles in the countryside.
Round 1: Soviet AttackRound 2: US CounterattackRound 3: Final Act



Battle 1


Delaying Action:
Tiny Attack
Small/Med Map:
Open Rural (944 x 848) 120 Attack
Recon in Force:
Tiny Attack
Small/Med Map:
Town Hills (800 x 928) 147 Attack
Soviet Attack on Town/City:
Small Attack
Small Map:
Village (464 x784) 317 Modified
OR

Soviet Attack:
Medium Attack
Med/Large Map:
Village-Forest (1744 x 1104) 312 Modified



Battle 2


Race for Critical Ground:
Small Meeting Engagement
Med/Large Map:
Rough Village (1072 x 896) 282 Meet
Race for Critical Ground:
Small Meeting Engagement
Med/Large Map:
Hills-Farmland (1344 x 848) 262
US Attack on Town/City
Small Attack
Small Map:
Industrial Suburb (704 x 736) custom mod map
OR

US Counterattack:
Medium Attack
Large Map :
Open Rough (1840 x 1232) 201 Modified



Battle 3


Set-Piece Soviet Attack:
Medium Probe
Large Map:
Aufenau (1888 x 2112) cut from Wachtersbach Master
Set-Piece US Attack:
Medium Probe
Large Map:
Dollbach (1984 x 1760) cut from Dollbach Master
N/A
I have selected maps based on a strategy of trying to give at least one size bigger maps for the battle size (e.g. Small Maps for Tiny battles). Given the nature of the weapons systems, I'd like more room for long-range engagement and maneuver. I've placed forces on each map and feel like these are balanced for number of units of the given area vs. too many units to manage. As the premise for this tourney is invasion of West Germany, I didn't use any NTC maps, or the few maps that are pure forest or rough terrain (CMRT imports, I think).

Scoring:
The Attacker and Defender are assigned points based on the outcome of each battle. The points from all three battles of a regular round are added up (Note that this is NOT the points scored by CMCW on the final end game screen). The team that scores at least 55% of the total points scored by both teams wins the round. If one team does not score at least 55% of the points, the round is considered a draw. If the same team wins both Round 1 and 2, it wins the tournament (e.g., if the US defeats the Soviet attack and has a successful Counter-Attack, then they win the war!). If not, the third tie-breaking round is played. The points of all battles of all three rounds are then added up. The team that has scored >50% of the total points wins the tournament.
In the very very super-unlikely event both teams score the same, then the team with the most points scored in Round 3 wins the tournament.

Victory Level. Winner Points. Loser Points
Total 9 0
Major 7 1
Tactical 6 2
Minor 5 3
Draw 4 4

There's a lot more stuff to consider, which I've drafted in the Attached file. For the moment, I'd just like to gauge interest.

Feedback welcome!

Respectfully-
i would like to get in if not to late
 
Unfortunately I think I have to back out.

My gpu fried itself when I was alt-tabbing out of Arma 3. If I can somehow resolve the issue (Dont think so) or if I get a new card sometime soon (Probably not) I will be back in .
 
Sorry, I got sucked into the Cold Warrior tournament in the interim and I don't have time for a two tournaments right now.
 
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