I would like to test a couple of scripting changes I've made for next Sunday to ensure that they are robust. To do this I need to run a mini test OP, it will take about 30-40 minutes, quicker if we rush.
Op will be spawn and kit check. Heli transport to FOB, Hunter transport to AO. CQB against 1 squad and 1 fire team, and then Evac back to base.
Mods needed are;
@CBA_A3 (ver 1.0.6.212)
@A3MP (ver 1.4)
@mcc_sandbox_a3 (ver 0.4.5)
@NATO_Russian_SF_Weapons (ver 1.2)
@sthud_a3 (ver 14.3.2)
@task_force_radio (ver 0.9.2)
Recommended client side mods;
@Blastcore (ver 0.3)
@JSRs2 (2.1)
@VTS_Weaponresting (ver 0.5)
@outlw_magrepack (ver 3.1.0)
@mrb_a3_voicestop (ver 1.4)
Let me know if you can make it. The more can, the more robust I can test this.
Op will be spawn and kit check. Heli transport to FOB, Hunter transport to AO. CQB against 1 squad and 1 fire team, and then Evac back to base.
Mods needed are;
@CBA_A3 (ver 1.0.6.212)
@A3MP (ver 1.4)
@mcc_sandbox_a3 (ver 0.4.5)
@NATO_Russian_SF_Weapons (ver 1.2)
@sthud_a3 (ver 14.3.2)
@task_force_radio (ver 0.9.2)
Recommended client side mods;
@Blastcore (ver 0.3)
@JSRs2 (2.1)
@VTS_Weaponresting (ver 0.5)
@outlw_magrepack (ver 3.1.0)
@mrb_a3_voicestop (ver 1.4)
Let me know if you can make it. The more can, the more robust I can test this.
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