We will be stepping out of the campaign this week to go back to boot camp. If time is on our side we can run a couple of MCC missions and cycle leadership. Key three things for us to practice are as below. I've chosen these because I think they will help us address specific gaps, and hopefully will stop us dieing.... maybe
Communication
Objective - Clear communication to elimnate confusion
Proximity - for chit chat 'how you doing?' type stuff.
152 radio - for fire team comms, not overally formal, used to issue movement orders, sightings, but not, 'hey, where's my pants?' When stuff kicks off clear the radio, combat relevant info only.
Command net - communication across fire teams and with section lead via LW.
Movement and command
Objective - to stop us running head on into insta death
Slow it down, plan, do, check, act.
Spend time doing recon, listen to team leads, input, move as a unit
Suppression, use the LMG's as they are intended. Bounding advance in battle buddy teams or FT flank/advance etc.
Fire orders
Objective - to stop us shooting at everything and bringing the entire enemy force upon our position when we are hidden in a bush
Weapons hold - nobody shoots unless they or a comrade have a clear death threat. Even when under fire, the standing orders are; find cover, identify, communicate, hold fire.
Weapons tight - same as weapons hold but you will be given a target, issued fire orders and once the target is down you go to weapons tight and await next fire orders.
Weapons free - let rip at anything you see
Mods - couple of additions, stuff we have used before
@AGM (ver 0.9.4.1)
@Alive (ver 0.9.4)
@AllInArmaTerrainPack (ver 1.3)
@ASDG_JR (ver 0.11)
@BlastCore_A3 (ver 0.3) OPTIONAL
@CBA_A3 (ver 1.0.9.140907)
@hlc_ar15 (ver 1.2)
@hlcmods_core (ver 0.8.5)
@hlcmods_jsrs (ver 0.1) OPTIONAL with JSRS2
@hlcmods_M60E4 (ver 7.0)
@JSRS2 (ver 2.2) OPTIONAL
@mcc_sandbox_a3 (ver 0.4.11)
@st_stamina_bar (ver 1.1) OPTIONAL
@sthud_a3 (ver 14.3.2.1) OPTIONAL
@task_force_radio (ver 0.9.7.1)
@TPWCAS_A3 (ver 5.5)
Communication
Objective - Clear communication to elimnate confusion
Proximity - for chit chat 'how you doing?' type stuff.
152 radio - for fire team comms, not overally formal, used to issue movement orders, sightings, but not, 'hey, where's my pants?' When stuff kicks off clear the radio, combat relevant info only.
Command net - communication across fire teams and with section lead via LW.
Movement and command
Objective - to stop us running head on into insta death
Slow it down, plan, do, check, act.
Spend time doing recon, listen to team leads, input, move as a unit
Suppression, use the LMG's as they are intended. Bounding advance in battle buddy teams or FT flank/advance etc.
Fire orders
Objective - to stop us shooting at everything and bringing the entire enemy force upon our position when we are hidden in a bush
Weapons hold - nobody shoots unless they or a comrade have a clear death threat. Even when under fire, the standing orders are; find cover, identify, communicate, hold fire.
Weapons tight - same as weapons hold but you will be given a target, issued fire orders and once the target is down you go to weapons tight and await next fire orders.
Weapons free - let rip at anything you see
Mods - couple of additions, stuff we have used before
@AGM (ver 0.9.4.1)
@Alive (ver 0.9.4)
@AllInArmaTerrainPack (ver 1.3)
@ASDG_JR (ver 0.11)
@BlastCore_A3 (ver 0.3) OPTIONAL
@CBA_A3 (ver 1.0.9.140907)
@hlc_ar15 (ver 1.2)
@hlcmods_core (ver 0.8.5)
@hlcmods_jsrs (ver 0.1) OPTIONAL with JSRS2
@hlcmods_M60E4 (ver 7.0)
@JSRS2 (ver 2.2) OPTIONAL
@mcc_sandbox_a3 (ver 0.4.11)
@st_stamina_bar (ver 1.1) OPTIONAL
@sthud_a3 (ver 14.3.2.1) OPTIONAL
@task_force_radio (ver 0.9.7.1)
@TPWCAS_A3 (ver 5.5)
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