Boot camp again; working on the same three competencies to help us identify how FGM like to play ArmA.
Communication
Movement and command
Fire orders
If anyone has a preference to try a different map, shout here I can easily port boot camp somewhere else.
As Septic and I led on the last op, per Ramblers suggestion, we are excluded from leading this weekend. We need a Section/Squad Lead and a Fire Team Lead for this weekend, at least one set. If we have time we can run two missions so we will need a second set on stand by.
Mods set is
@AGM (ver 0.9.4.1)
@Alive (ver 0.9.4)
@AllInArmaTerrainPack (ver 1.3)
@ASDG_JR (ver 0.11)
@BlastCore_A3 (ver 0.3) OPTIONAL
@CBA_A3 (ver 1.0.9.140907)
@hlc_ar15 (ver 1.2)
@hlcmods_core (ver 0.8.5)
@hlcmods_jsrs (ver 0.1) OPTIONAL with JSRS2
@hlcmods_M60E4 (ver 7.0)
@JSRS2 (ver 2.2) OPTIONAL
@mcc_sandbox_a3 (ver 0.4.11)
@st_stamina_bar (ver 1.1) OPTIONAL
@sthud_a3 (ver 14.3.2.1) OPTIONAL
@task_force_radio (ver 0.9.7.1)
@TPWCAS_A3 (ver 5.5)
Communication
Movement and command
Fire orders
If anyone has a preference to try a different map, shout here I can easily port boot camp somewhere else.
As Septic and I led on the last op, per Ramblers suggestion, we are excluded from leading this weekend. We need a Section/Squad Lead and a Fire Team Lead for this weekend, at least one set. If we have time we can run two missions so we will need a second set on stand by.
Mods set is
@AGM (ver 0.9.4.1)
@Alive (ver 0.9.4)
@AllInArmaTerrainPack (ver 1.3)
@ASDG_JR (ver 0.11)
@BlastCore_A3 (ver 0.3) OPTIONAL
@CBA_A3 (ver 1.0.9.140907)
@hlc_ar15 (ver 1.2)
@hlcmods_core (ver 0.8.5)
@hlcmods_jsrs (ver 0.1) OPTIONAL with JSRS2
@hlcmods_M60E4 (ver 7.0)
@JSRS2 (ver 2.2) OPTIONAL
@mcc_sandbox_a3 (ver 0.4.11)
@st_stamina_bar (ver 1.1) OPTIONAL
@sthud_a3 (ver 14.3.2.1) OPTIONAL
@task_force_radio (ver 0.9.7.1)
@TPWCAS_A3 (ver 5.5)