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23rd November, Sunday Op 12:30 GMT - note time

DoubleD

FGM 2nd Lieutenant
FGM MEMBER
Joined
Oct 26, 2013
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Location
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Regional update

Government forces continue to push west towards xxxx, the largest town in the Biombo region. The PRS are putting up fierce resistance but to date have not been able to stem the government forces advance.

Situational update

With Osprey unable to secure the HVT in last weeks grab operation NASOE CCC have ordered our team back into the front line with Government forces.

Mission brief

Under the command of local forces Osprey are to support an attack upon an airfield designated Yankee and a small town to the south designated Xray.

Operational roster - NEED Squad Commander

[Osprey 1-1] Squad Commander –
[Osprey 1-2] Forward Observer – DoubleD
[Osprey 1-3] Autorifleman –
[Osprey 1-4] Paramedic –

[Osprey 2-1] Fire Team Lead –
[Osprey 2-2] Missile Specialist –
[Osprey 2-3] Autorifleman –
[Osprey 2-4] Paramedic –

Mods required

@African_Conflict (ver1.2)
@AGM (ver 0.9.4.1) - NEW

@Alive (ver 0.9.0.1410251)
@AllInArmaTerrainPack (ver 1.3)

@BlastCore_A3 (ver 0.3) - OPTIONAL
@CBA_A3 (ver 1.0.9.140907)
@JSRS2 (ver 2.2) - OPTIONAL
@mrb_a3_voicestop (ver 1.4) - deleted
@NATO_Russian_SF_Weapons (ver 1.4)
@Nziwasogo (ver 0.6)

@outlw_magrepack (ver 3.1.0) - deleted
@st_nametags (ver 1.0) - deleted
@st_stamina_bar (ver 1.1) - OPTIONAL
@sthud_a3 (ver 14.3.2.1) - OPTIONAL
@task_force_radio (0.9.7.1)
@TPWCAS_A3 (ver 5.5)

@VTS_WeaponResting (ver 0.5) - deleted
@blood_mist (ver 0.0.1) - OPTIONAL
 
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NOTE - change to mod list;

Dropped MRB voice stop, no longer needed removed in game.
Dropped VTS Weapon resting, included in AGM
Dropped Mag repack, included in AGM
Dropped Shacktac name tags, included in AGM

Added AGM "Authentic Gameplay Modification". AGM is a must have, brings in a new medical system and other additions, back blast, ear protection/damage, explosives, mechanic etc.
 
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Do note that the "Authentic Gameplay Modification" has some really bullshit key bindings. You guys might wanna change some of those. For examble weapon resting is by default Tab.
To chance the key bindings you'll have to load up a mission or go ingame through the editor. Then hit Esc to bring up the pause menu and on the upper left corner is "AGM options". Click that and you can mess around with the AGM. Just remember to click the save button when you're done with the changes.

Edit: You guys might want to go over how the medical system works.
https://github.com/KoffeinFlummi/AGM/wiki/Getting-Started#medical-system
If you're already familiar with how ACE does this, this shouldn't be too different.
 
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