R
Richtig
Guest
@Corsaire31 @Strachwitz
First - thought it best to move this rather than spoil you great AAR, and I think it's great that some players discuss the games and its outcomes and learn and develop.
Second - SPOILER ALERT - if you think the games spotting system is wysiwyg and wonderful don't read any further...
Third - if I am wrong about any of this you all have my sincere apology. It's my opinion based on a lot of games - and a lot of reading.
My question about the tank height (How high is an unspotted Tiger) is everything in this - because the answer is (and its true for all vehicles) it has no height, it's flat. So peering through trees to see a flat tank may be a waste of time. You can (vaguely) check roughly the lines of sight you should expect - but you then need to contend with the spotting system.
My feeling is BF want you to think WSIWYG, but realistically the engine can't model where the leaves are on trees, yet go to any forum page and all the comments will be about detail not the fundamentals.
I had a perfect example to illustrate the flat tank in an East front game recently. My soviet infantry spotted a hull down PzkwIV - my T34s couldn't spot it because to them it had no height - I placed two T34s in line of sight to where it was, and moved another unit as a sacrificial lamb to get the German tank to fire. The second it fired (and it inflated to its height) both T34s fired and killed it.
My belief is that the random spotting is why we all think it's a clever game, it is a step up from the Borg spotting- but I'm with Corsaire if I am sat and my opponent is moving I tend to think I will get the spot and first round out. But again to site a recent game I have watched two allied tanks be killed by a Panther in a wood, and no allied unit has yet to see it.
And this is my real issue with the game. It is meant to be a tactical combat game. Fields of fire are critical yet the game fails to deliver clarity, i would ask anyone who plays to just have a look at the start and end of each turn. What can you see? Now I am far from a good player like Strachwitz, I am just an average guy playing the percentages, but mostly in games I see very little- in fact if you took away the ability to target what you know, rather than what you can see, far fewer pixel truppen would be injured in our games. If I wanted this style of game I could play 'whack a mole'. But that isn't a 'combat simulation' game which this is meant to be. To sum the game up I think it has a lot of lovely chrome but the early decisions made to create the spotting system was/is hugely flawed.
I do also think it's a shame anyone who tries to have a discussion about this is shouted down on the forums - so I agree progress is unlikely. In fact given the revelation that the Bulge is a 'game' not a module, it seems obvious there is still an appetite to charge for what is essentially an old engine rather than refresh it.
If anyone wants to find out more, it is their on the forums, but you go a long way back to find the right references, and you will read a lot about bad sighting issues - the recent one where some players surrounded a vehicle in a street and still couldn't see it is my particular favourite, especially when it cites the accurate mapping of the phases of the moon through 1944. Yes you read that right. Maybe I'm wrong, maybe they have accurately mapped the physical position of every leaf on every tree...
First - thought it best to move this rather than spoil you great AAR, and I think it's great that some players discuss the games and its outcomes and learn and develop.
Second - SPOILER ALERT - if you think the games spotting system is wysiwyg and wonderful don't read any further...
Third - if I am wrong about any of this you all have my sincere apology. It's my opinion based on a lot of games - and a lot of reading.
My question about the tank height (How high is an unspotted Tiger) is everything in this - because the answer is (and its true for all vehicles) it has no height, it's flat. So peering through trees to see a flat tank may be a waste of time. You can (vaguely) check roughly the lines of sight you should expect - but you then need to contend with the spotting system.
My feeling is BF want you to think WSIWYG, but realistically the engine can't model where the leaves are on trees, yet go to any forum page and all the comments will be about detail not the fundamentals.
I had a perfect example to illustrate the flat tank in an East front game recently. My soviet infantry spotted a hull down PzkwIV - my T34s couldn't spot it because to them it had no height - I placed two T34s in line of sight to where it was, and moved another unit as a sacrificial lamb to get the German tank to fire. The second it fired (and it inflated to its height) both T34s fired and killed it.
My belief is that the random spotting is why we all think it's a clever game, it is a step up from the Borg spotting- but I'm with Corsaire if I am sat and my opponent is moving I tend to think I will get the spot and first round out. But again to site a recent game I have watched two allied tanks be killed by a Panther in a wood, and no allied unit has yet to see it.
And this is my real issue with the game. It is meant to be a tactical combat game. Fields of fire are critical yet the game fails to deliver clarity, i would ask anyone who plays to just have a look at the start and end of each turn. What can you see? Now I am far from a good player like Strachwitz, I am just an average guy playing the percentages, but mostly in games I see very little- in fact if you took away the ability to target what you know, rather than what you can see, far fewer pixel truppen would be injured in our games. If I wanted this style of game I could play 'whack a mole'. But that isn't a 'combat simulation' game which this is meant to be. To sum the game up I think it has a lot of lovely chrome but the early decisions made to create the spotting system was/is hugely flawed.
I do also think it's a shame anyone who tries to have a discussion about this is shouted down on the forums - so I agree progress is unlikely. In fact given the revelation that the Bulge is a 'game' not a module, it seems obvious there is still an appetite to charge for what is essentially an old engine rather than refresh it.
If anyone wants to find out more, it is their on the forums, but you go a long way back to find the right references, and you will read a lot about bad sighting issues - the recent one where some players surrounded a vehicle in a street and still couldn't see it is my particular favourite, especially when it cites the accurate mapping of the phases of the moon through 1944. Yes you read that right. Maybe I'm wrong, maybe they have accurately mapped the physical position of every leaf on every tree...