Hi -- anyone besides @Nathangun and myself still playing this?
It's great fun hex-based game with a really well-oiled game engine ... a bit of a break from the 3D CM crack cocaine.
(above image from an earlier WW1-style canpaign vs Nathangun)
We recently started a PBEM battle ... (a bit of an AAR here: http://www.thefewgoodmen.com/thefgm...-tactics-rico-vs-nathangun.23392/#post-204256 ) ... and thought it might be fun to set up a multi-player campaign played via PBEM ... random map and random assigned regimes, starting pretty much all research and resources from scratch... with a decent turn rate as we pass on the files from player to player. Some AAR-ing could be fun too.
The game's been upgraded recently... with ability to create divisional/brigade OOB's that the HQ's then automatically try and maintain at strength -- taking quite a bit of the admin out of it.
http://www.matrixgames.com/news/1761/Advanced.Tactics.Gold.Version.2.21g.is.now.available!
Maybe 3 human players + a few AI nations ... or 4 human players probably ideal.
We could kick this off during first or second week of Feb when I get back from my trip.
It's great fun hex-based game with a really well-oiled game engine ... a bit of a break from the 3D CM crack cocaine.
(above image from an earlier WW1-style canpaign vs Nathangun)
We recently started a PBEM battle ... (a bit of an AAR here: http://www.thefewgoodmen.com/thefgm...-tactics-rico-vs-nathangun.23392/#post-204256 ) ... and thought it might be fun to set up a multi-player campaign played via PBEM ... random map and random assigned regimes, starting pretty much all research and resources from scratch... with a decent turn rate as we pass on the files from player to player. Some AAR-ing could be fun too.
The game's been upgraded recently... with ability to create divisional/brigade OOB's that the HQ's then automatically try and maintain at strength -- taking quite a bit of the admin out of it.
http://www.matrixgames.com/news/1761/Advanced.Tactics.Gold.Version.2.21g.is.now.available!
Maybe 3 human players + a few AI nations ... or 4 human players probably ideal.
We could kick this off during first or second week of Feb when I get back from my trip.
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