And now for something completely different!
As strange as is seems, ARMA and CM have a lot of synergies. 'Eh, what?' I hear you say. They are both squad based tactical mil sims. 'How can they be similar?' you say again?
The scenario is as follows; eight players, four each side. A team vs. team match. There is a Blue force and a Red force Platoon Commander, each a player. Each side has three squads, each squad has a player in command of an AI squad. That is four versus four.
Some objectives, bang you have a QB engagement scenario. Maybe add seem 'off map' mortars for high command.
We would need a guaranteed 8 player turn out. Only modes would be TFAR for radio comms and ACE, you can heal your AI teams.
[edit] Drop ACE, nothing more frustrating than your AI Combat Medic looking blankly at you wondering what an Epi is whilst you bleed out.
Post comments and your names here for enrollment.
As strange as is seems, ARMA and CM have a lot of synergies. 'Eh, what?' I hear you say. They are both squad based tactical mil sims. 'How can they be similar?' you say again?
The scenario is as follows; eight players, four each side. A team vs. team match. There is a Blue force and a Red force Platoon Commander, each a player. Each side has three squads, each squad has a player in command of an AI squad. That is four versus four.
Some objectives, bang you have a QB engagement scenario. Maybe add seem 'off map' mortars for high command.
We would need a guaranteed 8 player turn out. Only modes would be TFAR for radio comms and ACE, you can heal your AI teams.
[edit] Drop ACE, nothing more frustrating than your AI Combat Medic looking blankly at you wondering what an Epi is whilst you bleed out.
Post comments and your names here for enrollment.
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