Afghan Blues
Afghanistan, 2011
Situation
The Kunduz region has seen it's fair share of battles. First it was the soviets fighting the mujaheddin, then it was us fighting the Taliban, and now it's the Afghan National Army's turn. The Taliban has once again infiltrated the region in numbers, hiding out in the "green zone" and ambushing ANA patrols. The ANA has reached out to the coalition for help with this problem and a task force has been dispatched from Mazar-E-Sharif airbase.
Mission
The American lead task force is set to conduct operations, and first on the agenda is locating the Taliban hot spots within the green zone. Our USMC patrol team is dispatched from Lugopa airfield and tasked with reconnoitering the green zone from the surrounding high ground. We have been warned to not enter the green zone ourself unless absolutely necessary to avoid being dragged into close quarters combat, so pack for long range.
We are to patrol the green zone along it's length and to relay Taliban positions, and if possible, destroy them. We have been reinforced with an anti-materiel team to deal with possible Taliban vehicles at range.
The local ANA commander assures us that there are no IED's along our assigned patrol route, and that he himself have driven the route yesterday.
Execution
We are to patrol the green zone along it's length from the safety of the surrounding valley.
Broadway - Task force command element.
CROSSROAD - Coalition HQ at Mazar-E-Sharif airbase.
Reaper - Callsign of assigned air support.
Squad and support
(Non TOE organization of a USMC section, based on the RHS 'recon' USMC squad)
Team Leader (M4A1/M203)
Marksman (SR-25 Mk 11)
Auto Rifleman (M27)
Auto Rifleman (M249)
JTAC (M16A4)
Rifleman (M16A4)
Rifleman (M16A4)
Rifleman (M16A4 + Medkit)
Sniper (M107)
Spotter (M16A4)
Vehicles
M1151A1 Humvee with M240 machinegun.
M1151A1 Humvee.
M1123 Open Humvee.
M1165A1 GMV with M2 and M240*
*Only if we are less than 5 players
All vehicles are equipped with blueforce trackers
Support
2x Mortar sections from our weapons company, spaced out to cover most of the green zone.
2x A-10 planes for CAS.
2x MEDEVAC UH-60.
Support elements has set up a forward repair and supply outpost at the weapons company's position.
Notes
Spawn time is set to 2 minutes to dissuade going CQB with the enemy.
This would be a good mission to teach using maps and calling in fire support.
It's also a good mission to train medium to long range shooting with marksman rifles and machineguns.
Modlist
FGM - Modern V6B
Server IP: 164.132.201.37
Server Port: 2302
Password: FBM
TS address: srv32.ts3.hu:4000
Afghanistan, 2011
Situation
The Kunduz region has seen it's fair share of battles. First it was the soviets fighting the mujaheddin, then it was us fighting the Taliban, and now it's the Afghan National Army's turn. The Taliban has once again infiltrated the region in numbers, hiding out in the "green zone" and ambushing ANA patrols. The ANA has reached out to the coalition for help with this problem and a task force has been dispatched from Mazar-E-Sharif airbase.
Mission
The American lead task force is set to conduct operations, and first on the agenda is locating the Taliban hot spots within the green zone. Our USMC patrol team is dispatched from Lugopa airfield and tasked with reconnoitering the green zone from the surrounding high ground. We have been warned to not enter the green zone ourself unless absolutely necessary to avoid being dragged into close quarters combat, so pack for long range.
We are to patrol the green zone along it's length and to relay Taliban positions, and if possible, destroy them. We have been reinforced with an anti-materiel team to deal with possible Taliban vehicles at range.
The local ANA commander assures us that there are no IED's along our assigned patrol route, and that he himself have driven the route yesterday.
Execution
We are to patrol the green zone along it's length from the safety of the surrounding valley.
- We should stop every so often (every 500m-1.2km) to reconnoiter the green zone.
- We are to mark enemy locations and their approximate size, to prepare for future incursions into the green zone.
- If possible we are to attempt to dislodge or destroy the enemy.
Broadway - Task force command element.
CROSSROAD - Coalition HQ at Mazar-E-Sharif airbase.
Reaper - Callsign of assigned air support.
Squad and support
(Non TOE organization of a USMC section, based on the RHS 'recon' USMC squad)
Team Leader (M4A1/M203)
Marksman (SR-25 Mk 11)
Auto Rifleman (M27)
Auto Rifleman (M249)
JTAC (M16A4)
Rifleman (M16A4)
Rifleman (M16A4)
Rifleman (M16A4 + Medkit)
Sniper (M107)
Spotter (M16A4)
Vehicles
M1151A1 Humvee with M240 machinegun.
M1151A1 Humvee.
M1123 Open Humvee.
M1165A1 GMV with M2 and M240*
*Only if we are less than 5 players
All vehicles are equipped with blueforce trackers
Support
2x Mortar sections from our weapons company, spaced out to cover most of the green zone.
2x A-10 planes for CAS.
2x MEDEVAC UH-60.
Support elements has set up a forward repair and supply outpost at the weapons company's position.
Notes
Spawn time is set to 2 minutes to dissuade going CQB with the enemy.
This would be a good mission to teach using maps and calling in fire support.
It's also a good mission to train medium to long range shooting with marksman rifles and machineguns.
Modlist
FGM ARMA 3 Modset
Currently the FGM squad is using the following modlists for our ArmA 3 sessions. Most (all) of our modlist use ACE and ACRE as a base for enhanced realism and immersion. For difficulty settings we use First Person on foot and no crosshair. Teamspeak and server IP-address is usually announced on...
www.thefewgoodmen.com
Server IP: 164.132.201.37
Server Port: 2302
Password: FBM
TS address: srv32.ts3.hu:4000
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