ArmA 3 session Sunday 5th February - 11:00 GMT / 12:00 CET

Redbully

FGM Company Sergeant Major
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UNMIT - United Nation Mission In Takistan

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Force Intervention Brigade - Serbian Armed Forces detachment
2013, Takistan

Mission

Ensure the safety of the civilian population by rooting out and disarming the insurgent groups operating in the Sarman Ghar region.

Situation
In 2012 a UN backed NATO operation codenamed Operation Arrowhead was launched. Its goal was to overthrow the regime of Col. Muhammad R. Aziz, and was assisted by various anti-Aziz government groups. While the operation was a swift success, the new Takmyr government was unable to fill the power vacuum left by Col. Aziz. After the capitulation of the Takistani Army, many of their bases and depots were raided for weapons by militia groups. Various Warlords have risen from local militias and ex government troops and are fighting for control of their local regions.

The United Nations security council has approved the deployment of a Force Intervention Brigade (FIB) to assist the US and British peacekeeping operation in Takistan. This force is spearheaded by the Russian Federation, the Republic of Serbia, and the Republic of Chernarus. The FIB is tasked with bringing the most extreme militias under control to protect the civilian population in the war torn country. Russia and Chernarus UN forces are tasked with securing their neighboring regions while the Serbian force oversees the border region between Takistan and Ardistan. There have been reports of weapons and fighters crossing the border, but this has been denied by Ardistan.


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Logistics and support
Our detachment is supported by the British Armed Forces for long range logistics and heavy lift capacity.
They have placed a Chinook CH2 heavy utility helicopter and a C-130 cargo plane under SAF command.

The detachment also have our own organic support in the form of MI-8 transport helicopters, MI-24 gunships, a MIG-29 CAS airplane and a 2S1 122mm SPH battery.
Several armored and non armored vehicles have been flown in, and some donated by regular UN forces.

New mods
Simplex Support Services - Allows for AI controlled transports (Land, Air), Logistics drops, CAS, etc.
Drongos Artillery - Somewhat realistic artillery system, where an observer can adjust artillery of off spotting rounds, as well as deciding how the artillery should carry out the fire mission.

Note
The first mission will be a test run to make sure everything is in order and working, if there are no problem we will continue the save for the next HnM session.
We do have access to both UN uniforms and Digital Desert uniforms.
The Force Intervention Brigade setting is based on the FIB from the UN mission in Congo, MONUSCO.

If anyone have any input or feedback on the setting, feel free to share.

Modlist
FGM - Modern V3

Server IP: 51.195.39.225
Server Port: 2672
Password: FBM
TS address: srv32.ts3.hu:4000
 
I should have the changed mission ready for sunday, if not i should have a couple of backups. What remains is the following:

-Add reputation gain on POW
-Slightly reduce rep loss on player death to account for our low player count (its a 20-30 man mission)
or
-See if its possible to reduce the amount of AI at strongpoints, and maybe limit them to PKMs over HMGs.
-Nerf IED sensitivity and mix in smaller IEDs, not just IED(Large). Matbe also add the possebility to dig away the trash afterwards with a shovel rather than the engineering vehicle.
-Other misc fixes.

Note: This will be the real start as the last was just a test to make sure stuff was working.
 
-I have made the IEDs a bit less sensitive. I wanted to make it so that the debris could be removed with a shovel i decided against it due to how the scripts are set up.
-We should gain reputation on POW's now, and take 20% less penalty from deaths.
-We can now teleport from the base to the helicopter landing pads and vice versa (for those lazy people)
-I have reverted so we can spawn on all vehicles. (might change this per mission basis based on the player count.)
 
A quick note about our recon drone.
If we are just going around on patrols the drone is kinda pointless since due to performance reasons the mission's dynamic spawns seem to happen very close to us. When the AI is spawned we are way too close to effectivly deploy the drone in time for any pre-firefight recon. Or we are in contact already. Or we are deploying the drone too far away and the AI hasn't spawned in on the area we are checking out.
It's certainly useful when we have a side mission or are going after caches/hideouts since those since units and stuff related to those are on the map when the mission becomes active.
It still would be sensible to carry a drone in our vehicle in case we came under fire from an unknown source, like when we took long-range missile?/SPG? fire while traveling in the BMP and couldn't figure out the source, or something similar unexpected happens.
 
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The smaller the village the smaller the cache radius, some of the larger towns does have a pretty decent cache radius. (minimum is 800m)
 
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