Spring Cleaning
North Zagoria, Chernarus, 2009
Mission
Locate and neutralize the NAPA militia hideout. Capture their leadership if possible.
Situation
For years the Chernarus government has failed to stop armed groups from crossing their border and moving into Russia. These anti-Russian groups have done everything from sabotage to terrorism. After applying heavy diplomatic pressure on the Chernarussian government, they have buckled and allowed a limited force to sweep their northern border regions. An element of VMF marines have been tasked with weeding out the militant group NAPA from northern regions of Zagoria.
Execution
Deploy from Shkval-class destroyer.
Land on Chernorussian territory.
Locate the NAPA hideout.
Eliminate or preferably capture the NAPA leadership.
Squad
We will be playing as a well equipped, 8 man, marine reconnaissance squad. Demolitions and Anti-tank equipment is optional.
Sergeant, Senior Rifleman, Automatic Rifleman, Assistant, Rifleman, Medic, Marksman and Scout.
Option 1: 1x PKP Pecheneg + 1x Assistant
Option 2: 2x RPK-74M
Support
Ideally, none, but in an extreme emergency the destroyer can deploy additional marines or standoff weapons.
Modlist
FGM - Modern V3c
Server IP: 51.195.39.225
Server Port: 2672
Password: FBM
TS address: srv32.ts3.hu:4000
North Zagoria, Chernarus, 2009
Mission
Locate and neutralize the NAPA militia hideout. Capture their leadership if possible.
Situation
For years the Chernarus government has failed to stop armed groups from crossing their border and moving into Russia. These anti-Russian groups have done everything from sabotage to terrorism. After applying heavy diplomatic pressure on the Chernarussian government, they have buckled and allowed a limited force to sweep their northern border regions. An element of VMF marines have been tasked with weeding out the militant group NAPA from northern regions of Zagoria.
Execution
Deploy from Shkval-class destroyer.
Land on Chernorussian territory.
Locate the NAPA hideout.
Eliminate or preferably capture the NAPA leadership.
Squad
We will be playing as a well equipped, 8 man, marine reconnaissance squad. Demolitions and Anti-tank equipment is optional.
Sergeant, Senior Rifleman, Automatic Rifleman, Assistant, Rifleman, Medic, Marksman and Scout.
Option 1: 1x PKP Pecheneg + 1x Assistant
Option 2: 2x RPK-74M
Support
Ideally, none, but in an extreme emergency the destroyer can deploy additional marines or standoff weapons.
Modlist
FGM ARMA 3 Modset
Currently the FGM squad is using the following modlists for our ArmA 3 sessions. Most (all) of our modlist use ACE and ACRE as a base for enhanced realism and immersion. For difficulty settings we use First Person on foot and no crosshair. Teamspeak and server IP-address is usually announced on...
www.thefewgoodmen.com
Server IP: 51.195.39.225
Server Port: 2672
Password: FBM
TS address: srv32.ts3.hu:4000
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