ARMA II Roll Call

Bootie

FGM OWNER
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Ok guys.... Ive got one night shift left then am of for 4 days.

Im looking to arrange a session Wed or Thurs evening GMT.

If your available drop a post in here and we can discuss what missions will be played.

The number available will decide the mission.

Thanks
 
Wednesday is good for me, that would be your Tuesday. Night shift starts on my Thursday, your Wednesday. :( So I would have to pass, let me know.

If it closes down that sucks for lack of people, the only reason I brought this was to play with you guys, brought both ArmA II and OA, plus a new graphics card and more ram. $$$$. Lucky I did find VMA then.
 
I'm out for the time being, at least this week - still totally swamped with work. Might look better next.
 
..I have the game, but unfortunately on the highest settings it's a bit choppy.
I have a 3.2 dual core, 4GB ram, 1TB HDD, and a GTX280 with 1GB DDR2 ram...

I use the 'Default' vid settings (screenshot below), (but I disable 'Postprocess effects' to get a crisper pic)
As you see, most of the defaults are 'Normal' and the game runs smoothly, and the graphics are well-detailed; I take all my AA screenshots on these settings so judge for yourself.
I suppose I could set some of the 'normals' to 'High' or 'Very High', but I see no need..:)

(My system:-
Intel Core2 Duo E8500@3.16GHz
RAM 4.0GB Dual-channel DDR2@400Mhz
NVIDIA GeForce GTS 250 1024Mb
WinXP Home SP3
HannsG 28" widescreen)
AA-video.gif


PS- As a matter of techy interest what are-
"Video memory"
"Anisotropic filtering"
"Antialiasing"
 
Anti-Aliasing is a method of fooling the eye that a jagged edge is really smooth. Anti-Aliasing is often referred in games and on graphics cards. In games especially the chance to smooth edges of the images goes a long way to creating a realistic 3D image on the screen. Remember though that Anti-Aliasing does not actually smooth any edges of images it merely fools the eye. Like a lot of things they are only designed to be good enough. If you can't tell the difference then that's fine. Lets take a look at the example below to demonstrate the effects of Anti-Aliasing.
alianing_a_big.gif
aliasinga2_big.gif
The letter on the left is a blown up letter a with no anti-aliasing. The letter on the right has had anti-aliasing applied to it. In this blown up form it looks like its simply blurred but if we reduce the size down to a more standard size you may see the difference.
alianing%20a.gif
aliasing%20a2.gif
Now look closely at the two letters. You can still tell that the letter of the left is jagged but the letter on the right looks a lot smoother and less blurry than the example above. Remember I have only shrunk the image down back to normal size and have not altered anything else to the image at all. So as you can see, Anti-Aliasing brings a much more pleasing image to the eye. Something like what comes out of a high class printer rather than what you can be used to seeing when on a computer screen.


In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction). Like bilinear and trilinear filtering it eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles. Anisotropic filtering is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space-time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. Anisotropic filtering is now common in modern graphics hardware and is enabled either by users through driver settings or by graphics applications and video games through programming interfaces.


http://en.wikipedia.org/wiki/Anisotropic_filtering


Video memory is a term generally used in computers to describe some form of writable memory, usually RAM, dedicated to the purpose of holding the information necessary for a graphics card to drive a display device. In modern 3D graphics cards, the video memory may also hold 3D vector data, textures, backbuffers, overlays and GPU programs, and sometimes takes the form of a Shared Memory Architecture (SMA).
 
Not working many nights these days so I'm ready to roll whenever as long as I know a day or two in advance. A roll call like this is a good idea.
 
AS for on topic Roll call ...

Breaklight is still here. Been a bit quiet but thats due to xmas holidays. (week to england for the family)
Second, the wife and child like to see their hubby and dad, which means they dont like it when hes behind his pc all the time.
Third, I'm back at work. Means I'm on an army base from monday to friday. Army base is real crap internet (if its working...)
Also number three as you can imagine adds to the demands of number two, including social life matters such as friends etc.

So yes, i'm here, yes, i'm up for Arma2 and yes, weekends are best for me and sometimes i can on other days.
Just thought i would explain my side that way you guys might understand my here and not.
Regards Breaklight
 
I'll be online tomorrow probably.
The wife is going to the family new years get together and I've managed to get myself off that rollcall; So i have the sunday afternoon
I expect to be online from GMT +1 1200 onwards till about tea time.
 
..POS does it work ok?...
go and try out the mission I designed... its quite a challenge.

I'm still testing Comb Ops out, it seems alright so far.
Next I just want to try it in an ultra-simple simple multiplay session to see if it works in there too.
I don't want to download any missions yet, especially if they're big.
 
When I said I don't like big missions, I don't mean its size in Mb's, I mean the sort with all sorts of plot twists and turns like a bleddy longwinded soap opera!
 
Count me in!
Just managed to get MP sorted for my install.

Think I can handle Teamspeak 3 too if push comes to shove. Have been able to use in game <CAPS LOCK> voice comms too.

Tuesday nights to Thursday nights are my best evenings. Not much time available during weekends. Sometimes Monday is OK too.

A decent team approach to this game is vital for enjoyment I think. I have the ACE mod too if that's required.

Please FGM. We should really have a crack at this game it makes sense
 
..We should really have a crack at this game it makes sense

Welcome aboard mate, the main problem of the FGM Fireteam at the moment is that there are only about 6 of us and it's difficult for us all to be on the start line at the same time because of time differences, work and family etc.
But it only takes two to be on the start line to get a game and I'm available most of the time.
I'm still learning the game and can only handle simple straightforward missions at the moment, and I also don't know how to host a session, do you?
 
POS
Not yet. But wil look into it. Maybe meet up on a vacant server sometime and see what we can do?
Likewise, only just starting this game, but I think it's a classic already.
 
I picked this game up 2wks ago (combined operations) at best buy probably payed to much but it looks cool. DO NOT like the interface with the millions of button combos but its a pc game I will suck it up and deal. I will need some help working multi player stuff but I do want to play this thing multi player/coop. Keep me informed when to muster for arma ops I want to kill and blow some Sh** up.
Scotty471
 
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