Arrival of Reinforcements

It all depends on their experience. Vets will move quicker than greens... so put your most experienced crews at the front.

It also depends on the waypoints issued... the more waypoints the longer they take to get their engines started.
 
You can also use the pause command, besides issuing extra waypoints to slow down units in the back.

It really does suck when the clown car act slows down your column for a few turns, especially in tight spaces.
 
You can also use the pause command, besides issuing extra waypoints to slow down units in the back.

It really does suck when the clown car act slows down your column for a few turns, especially in tight spaces.

Yes I do use the Pause button, but when you feel you need those forces up front quick every second seems to count......Desperate or what....LOL
 
One other thing I have tried, but not always successful, is to space the vehicles out, and individually plot each one along different courses (down the same axis) that hopefully will allow vehicles in the back to bypass any stalled in the front.
 
I love to orginize a column of anything....I even make them cross each others paths for fun... It's all in timing. LOL I wish i could put it to music.
 
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