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Shoggot

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Hello!

I've started to play this scenario as Allies and I'm just helpless. I don't know what to do, I'm starting to think that there is only one right approach. I'm at 25:00 on timer now and this is the situation. So far the casualties were minimal, I managed to destroy AA position on A and in the fort, also took Embankment kinda, but depleted all of my mortars because of that.



Now I'm simply stuck, there is NO WAY how to win this scenario. If you try to cross the enbankment (even with smoke grenades), bam, you're dead, Germans on the other side and from houses (white line), just destroy you. Like immediately, there is no chance. If you try to cross the embankment near fort, BANG, Germans immediately eliminate you, no chance.

There is literally no approach to do here without obliterating your forces and lose. Was this scenario designer intent? I thought that maybe you could take the MG C out with mortars and strike there with all your men (the moment you divide them, they all die - there is no way how to attack in more places at the same time, but that is true about most scenarios in CMBN). Or is this whole thing about game engine? My soldiers can't fire or see anything even though they are on the embankment and the Germans just massacre them the moment they step on the road. No exceptions.

And don't tell me about using the dikes like cover, like there is in cover. That's nonsense. At no point you cant get to them, because that would meant crossing the embakment, which results in immediate wipe-out. Even if there are two Germans with smg laying in open ground, they just massacre you. And 88 and MG from the house start shooting at you.

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Well there is no doubt this is challenging for the allies. I won vs a human opponent but my losses were severe. I stared with two pronged approach toward A and B. When I came under fire my men stopped and brought up their mortars and MMGs to overwhelm each German position as it fired on them. Use the 60mm with direct fire from further back than you lead units - use Target Light to slow ammo usage. Once one MG position goes silent continue advancing until you find another one. Once I cleared the enemy from around A the area near B came next but you are right when you try to go over the top things go badly very fast. By the time my men go there there was no / or very few enemy just behind the main dyke. I tried to go over the top and was punished for trying but from afar not from up close. I made sure the upper stories of the houses near B were under fire and then used those houses to cover a pointed attempt to go over the top. If you position your forces to go over such that the houses block the LOS of the enemy at the back of the map you can reduce the fire power they can bring. Once I cleared the houses (did not enter them) I was able to basically expose a little more of my men behind the road dyke and the houses to pick off one German position at at time near the back of the map. Again using the mortars and MMGs. Once the 88s were dealt with and the back of the map was quiet I used the road dyke to shield my advance to C (yes you can do that). Again the enemy that was initially firing on my advance was long since mortared to death so I only had to deal with squad MG42s not HMGs. I massed soldiers across from the bridge to the fort and the "To RR Bridge" objective and attacked simultaneous along with a weaker thrust from the houses at B. This final phase was tough though because my men had suffered and I was herding broken and rattled men into the fray. The only saving grace was my opponent's troops were in no better shape.
 
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