There's a lot going on in the top example -- it's snapshot of the penultimate turn 11 of 12.
It starts slow and builds -- the campaign system is actually quite simple and designed so that each faction has to only fight TWO battles per turn (one attack, one defence)
There are SIX factions: Red, Blue, Green, Grey, Yellow & Green. (found some generic heraldic emblems to use for them

)
At the set up, each faction gets SIX randomly drawn provinces and each faction places a capital in one of those provinces. (see sample below)
(Capitals are expensive and difficult for opponents to capture)
TURN 1 is played differently from the rest of the turns: the six factions are drawn randomly into THREE battles for THREE randomly drawn "neutral" provinces. (see below)
The battles are randomly drawn battles with matching opposing armies.
So, for example, Battle 1 could be
Byzantines vs Byzantines, Battle 2 could be
Sword Brethren vs Sword Brethren ... or Battle 3
Normans vs Normans
Winners capture the provinces and the battle % scores will determine the INITIATIVE ORDER for
TURN 2.
(to be continued...)
