Could I try an idea with you guys?
Overall
Effects from battle outcomes
Overall
- Campaign setting is Europe, North Africa, and the Middle East to India. Focus is the conquests of the Arabs and the first Caliphates, from 630 to 1135 AD potentially.
- A maximum of 10 rounds (will end earlier if/when all players' Initiatives reach zero or lower).
- The winner is the player having conquered the most regions upon end of the campaign.
- 2+ players, each with his own map, attempting to expand and conquer regions on the map: one attack per round.
- Players start with 7 Initiative, losses and draws reduce Initiative (see below), and once down to zero or below that player is not allowed to attack any more in the campaign.
- Players rotate defending regions, as opponents to attacking players.
- Armies used are the ones historically appropriate (or at least plausible) for the year span of the round in question for both attacker and defender, and for defender also the geographical region in question.
- Battle setup in FoG II: Large (40x32, 1600 FP). No allies. Always Agricultural, Steppe, or Desert map terrain.
Effects from battle outcomes
- Draw (only if defender's Initiative is 1 or higher): Both get -1 Initiative, with the player having the highest Initiative (if any) of the two an additional -1.
- Attacker wins: attacker gains 1 region if close victory (<25% diff) and 2 regions if decisive (>=25% diff), and defender gets -1 Initiative.
- Defender wins: attacker gets -1 Initiative (and an additional -1 if defender's Initiative is 0 or lower), and defender gains 1 region on his own map (only if defender's Initiative is 1 or higher).
- Arab (Conquest) 629-637 AD
- Arab (Conquest) 638-684 AD
- Arab (Umayyad) 685-750 AD
- Arab (Abbasid) 747-793 AD
- Arab (North Africa) 789-999 AD
- Arab (Abbasid) 794-814 AD
- Arab (Abbasid) 815-835 AD
- Arab (Abbasid) 836-873 AD
- Arab (Abbasid) 874-946 AD
- Arab (Syria/Iraq) 890-1008 AD
- Arab (North Africa) 1000-1160 AD
- Arab (Syria/Iraq) 1009-1150 AD

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