Quick question -- Can engineers/pioniers blow bridges in CMx2?
@Mehlsack No I am sure you are right, I just think from the description it doesn't take so much effort to make a hole - to use the schreck example - thats an 88mm round? 4 shots to make a hole? Its only a few bricks?
Just my thoughts I can't corroborate or justify, I just think the effect in the game is not quite right...
For me just like the satchel charge, 1 good shot would give a hole - not as big as the satchel charge - but enough to gain entry (maybe with some help from the squad pulling bricks... To much I know to easily simulate - expanding on an idea tho - its the same with rounds (in my opinion) exploding in trees - but the other way - they are trees - if the round is ap it isn't join to stop at the tree - it just keeps going, and i don't think HE should be as effected as it appears to be...
@Mehlsack ok I am stopping now - its lovely to talk to someone about the mechanics of the game, but I have so many issues with the game its best not to get me started and in no time at all the BF police will be around - so thank you for the discussion - hopefully one day more things get resolved to make this game even better...
@ Richtig : Once I fired some Schreck-rounds against a wall. IIRC it took 4 shots to open a gap. Are you sure about the same effect against houses?
I really miss the CMx1-pioneers who were able to attack every point of the map with demo charges...