B
Bidermann
Guest
I have a very large map its a good map meeting engagement any takers
ok we can play , no problem Nelson huge battle are not for every oneSounds like this is exactly my favorite kind of battle. I write sometime later and we can discuss details Biderman!
You didn`t appear stroppy. I just felt a little bit uncomfortable as I didn`t wanted to take someones opportunity to play. So everything is fine.Sorry did not mean to appear stroppy, just the games to big for me. All yours.
that sounds fine I will set it upGreat! I favour playing the Axis but if you want I can also play on the Allied side. It is up to you. I guess we should talk about some parameters of the game. I would go with the "Wynntergreen Rules". They encourage a quite well balanced battle setup.
Here they are. Let me know what you think of these rules.
*33% Max Armour
A maximum of one third of points can be allocated to Armour units.
Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.
*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat (Tigers, Panthers, Jadgpanther, Jagdpanzer), then three more before purchasing your second, etc.
*Allies Armour purchase is unrestricted, except by rarity.
*Rarity Standard
*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset.
The non-organic artillery asset purchased must be 150mm or less.
*No Air
*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.