CMBN Battle

B

Bidermann

Guest
I have a very large map its a good map meeting engagement any takers
 
Sounds like this is exactly my favorite kind of battle. I write sometime later and we can discuss details Biderman!
 
I didn`t wanted to take that away Neslon. So if you want, then of course first come first serve. I understood you just wanted to playe medium size...
 
Great! I favour playing the Axis but if you want I can also play on the Allied side. It is up to you. I guess we should talk about some parameters of the game. I would go with the "Wynntergreen Rules". They encourage a quite well balanced battle setup.

Here they are. Let me know what you think of these rules.

*33% Max Armour
A maximum of one third of points can be allocated to Armour units.
Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.

*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat (Tigers, Panthers, Jadgpanther, Jagdpanzer), then three more before purchasing your second, etc.

*Allies Armour purchase is unrestricted, except by rarity.

*Rarity Standard

*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset.
The non-organic artillery asset purchased must be 150mm or less.

*No Air

*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.
 
Sorry did not mean to appear stroppy, just the games to big for me. All yours.
You didn`t appear stroppy. I just felt a little bit uncomfortable as I didn`t wanted to take someones opportunity to play. So everything is fine.
 
Great! I favour playing the Axis but if you want I can also play on the Allied side. It is up to you. I guess we should talk about some parameters of the game. I would go with the "Wynntergreen Rules". They encourage a quite well balanced battle setup.

Here they are. Let me know what you think of these rules.

*33% Max Armour
A maximum of one third of points can be allocated to Armour units.
Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.

*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat (Tigers, Panthers, Jadgpanther, Jagdpanzer), then three more before purchasing your second, etc.

*Allies Armour purchase is unrestricted, except by rarity.

*Rarity Standard

*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset.
The non-organic artillery asset purchased must be 150mm or less.

*No Air

*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.
that sounds fine I will set it up
 
Great. But please be patient as I tend to need some days to set such a huge battle up. But after that initial slowroll I have a pretty decent turn rate...I am very curious which map you choose.
 
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