CMBN Commonwealth Forces - Representing the Challenge of Inter Arm Cooperation

Unremarkable Sunray

FGM New Member
FGM MEMBER
Joined
Jun 21, 2024
Messages
4
Reaction score
9
Location
UK
Hi everyone,

I've been playing through the historic missions on CMBN:CW while reading the history of the Normandy campaign and I keep coming across a recurring theme for the Brits; Infantry and Armour units were often thrown together into battle, despite having never trained or fought alongside each other. I get the impression that rotations of units also played into this, and at worst they just seemed to be in the same area with different plans based on their unit tactics?
  • My main question is how could this problem be demonstrated in game?
  • Could I objectively play both units whilst having the full borg mind picture of the battle?
  • Has anyone ever managed to play with two commanders for one side?
    • i.e. player X plays the infantry, saves their moves and hands that file to player Y who loads that file adds their moves for their armour, then they press play (or send the PBEM file to an opponent)
    • Is this just creating the slowest game ever?
The next mission is Colossal Crack which covers GOODWOOD, this time I have a rough understanding of the outcome but looking at the map and brief would roughly like to:
  1. Task the infantry clear the settlements (Soliers or Four)
  2. Task the armour to storm up to the ridge?
Any thoughts, comments, ideas welcome..

1729884270844.png
 
I think it would be quite hard to emulate that disconnect in game without any bias to be fair. Even two people working together would only be able to emulate this if they were to discuss their strategy say every 10 turns.

As for your Op Goodwood Scenario you would need to clear Four and Soliers first as they were bristling with anti-tank guns who decimated the 2nd Fife and Forfars on their charge up to the Bourgebus Ridge. Historically the 2nd F&F Yeomanry did not have enough infantry or artillery to throw into the attack so the tanks were racing against unsuppressed AT guns. C Squadron got obliterated in a matter of minutes by von Lucks forces earlier in the battle. A & B did manage to advance further but suffered heavy casualties in those fields between the 2 villages.

I would advance quickly on the villages first under smoke and area fire and once cleared would then assess my losses and if I had enough to carry the day on up the ridge.
 
some infantry and armoured units fought together regularly after D-Day and formed a mutual understanding and trust. But yes others were thrown together into a battle and poor liason often led to bad results and casualties.

The book 'The Black Bull' on the 11th Armoured division is fascinating regarding the Goodwood Assault. Dont envy your mission on this one! You definitely have to neutralise those villages on your flanks.
 
some infantry and armoured units fought together regularly after D-Day and formed a mutual understanding and trust. But yes others were thrown together into a battle and poor liason often led to bad results and casualties.

The book 'The Black Bull' on the 11th Armoured division is fascinating regarding the Goodwood Assault. Dont envy your mission on this one! You definitely have to neutralise those villages on your flanks.
Certainly, I was skimming over Armoured Warfare again and it mentions how they moved away from pre war cruiser tank doctrine. It does make me wonder how much of CMBN I've played with a modern mindset or the benefit of training/lessons they had to pick up fighting in Normandy. 'The Black Bull' has been on my kindle reading list for a while as well, might have to bump it further up (y)
 
  • Could I objectively play both units whilst having the full borg mind picture of the battle?
  • Has anyone ever managed to play with two commanders for one side?

I have played four player battle many moons ago. Makes the battles last a lot longer.

To play objectively whilst having full borg mind picture, is that possible? How can you do that whilst taking advantage of the borg hive mind.

To play objectively and limiting the gamey borg hive mind I suggest the following guide/rules that I use when playing, mostly as single player, most folks don't want to bother.

Command Friction:

Command Friction - Applying C3 Effects in Combat Mission - Playtest

Hard Cat Rules v2I - Simple to Use Command & Control Rules

A thread on how C2 works.

C2 & Information Sharing
 
Back
Top Bottom