Hi everyone,
I've been playing through the historic missions on CMBN:CW while reading the history of the Normandy campaign and I keep coming across a recurring theme for the Brits; Infantry and Armour units were often thrown together into battle, despite having never trained or fought alongside each other. I get the impression that rotations of units also played into this, and at worst they just seemed to be in the same area with different plans based on their unit tactics?

I've been playing through the historic missions on CMBN:CW while reading the history of the Normandy campaign and I keep coming across a recurring theme for the Brits; Infantry and Armour units were often thrown together into battle, despite having never trained or fought alongside each other. I get the impression that rotations of units also played into this, and at worst they just seemed to be in the same area with different plans based on their unit tactics?
- My main question is how could this problem be demonstrated in game?
- Could I objectively play both units whilst having the full borg mind picture of the battle?
- Has anyone ever managed to play with two commanders for one side?
- i.e. player X plays the infantry, saves their moves and hands that file to player Y who loads that file adds their moves for their armour, then they press play (or send the PBEM file to an opponent)
- Is this just creating the slowest game ever?
- Task the infantry clear the settlements (Soliers or Four)
- Task the armour to storm up to the ridge?
