I was just thinking that an infantry battle without too much armour to worry about would be nice, as I've just picked up Fortress Italy (+all) and slogging up hills with infantry is something interesting I've not had as much of from the Normandy games. I'd incline to play Allies due to familiarity, though if the randomising sides is something you'd like to be firm on then I'm happy to roll with it. All the other conditions look good.
I will say this would be my first PvP Combat Mission game, so as you specify 'challenging' I won't take it personally if you're looking to go up against someone with a bit more experience - I appreciate one can only fit so many games in and would probably appreciate a good fight in them and I might collapse in quite horrific fashion.
My only other question would be relating to rate of play - I'd do my best to do one turn per day, but I doubt I'd be able to keep up every day reliably (though a slower rate would be fine if preferred).
sure.. we can do one a day, sometimes I can certainly do more, but if we can get at least one in a day, that's fair to me.
Let's do CMFI (I've played less of it, so that way, we are both going into this somewhat new).
I've attached a QB map to this thread that I setup -- it's from a campaign that I loved the maps (played it briefly).. really hard hilly terrain with central victory locations, roughly equidistant from the setup locations (Germans are slightly closer and have a better line of approach, but Allies typically have more firepower). Let me know if this works?
The map has five victory locations and should present some interesting problems.
As for the randomness of the sides/environment/ground.. We can use a a website called
https://rolldicewithfriends.com/. This will allow me to run some dice rolls for the bellow attributes and you'll see the dice rolls (I can't game it). It makes things fair. Here is the room that I'll use >
https://rolldicewithfriends.com/rooms/cmfigamerolls
Side (six side dice):
Even = German
Odd = Allied
Year (six sided dice):
1943 = even
1944 = odd
Branch (six sided dice:
Heer = 1-4
SS = 5
Luftwaffe = 6
Branch (six sided dice):
US Army = 1-3
British = 3-6
We can make this better, but those are some ideas.
Environment (17 attributes):
Clear, Hazy, Thick Haze, Overcast, Light Rain, Heavy Rain, Downpour, Mist, Mist and Rain, Light Fog, Light Fog and Rain, Heavy Fog, Dense Fog, Flurries, Light Snow, Heavy Snow, Blizzard
Since I like some weather to consider, I'll remove some no-weather env variables - so we get to 12 and it's easy to roll a dice.
Hazy, Thick Haze, Light Rain, Heavy Rain, Mist and Rain, Light Fog, Light Fog and Rain, Heavy Fog, Dense Fog, Flurries, Light Snow, Heavy Snow (that's 12)
Ground Conditions (9 attributes) - eight side dice:
Very Dry, Dry, Damp, Wet, Muddy, Patchy Snow, Light Snow, Snow, Deep Snow)
I'll remove very dry and we will have eight to roll for.
Keep Rarity to Standard (unless you'd like to roll for this as well??)
4500 pts for a large meeting engagement. We can hopefully agree on the setup zones for both players, if not, please let me know what changes you'd like drawn, I'm happy to make adjustments.
Thanks and let me know.