Combat Mission Happiness is...

:)

I had a similiar one recently.

Opponent: "Don't you hate it when you run your own troops into your own prep barrage."
Me: "Ouch" - though I was thinking "Yessssssss!!!!!!, I might manage to retreat that platoon out of there after all.":D
 
Destroying 4 Tigers in one minute. Still the peak of my Combat Mission Career. All downhill from there. :)


Edit: And I'm really missing those sound mods... any idea what they were?

I very strongly assume that this sound mod was "Manolito's Sound Mod 1.5". Is that possible? Did you have this ever on your machine? If you can't find it anymore or nowhere, I could provide it to you via dropbox.

@Ithikial
 
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I very strongly assume that this sound mod was "Manolito's Sound Mod 1.5". Is that possible? Did you have this ever on your machine? If you can't find it anymore or nowhere, I could provide it to you via dropbox.

@Ithikial

May have to take you up on that offer Shorker. This video was well before my last system crash when I lost a lot of stuff.
 
May have to take you up on that offer Shorker. This video was well before my last system crash when I lost a lot of stuff.
Db invite sent! :) I just recognised that I only have the 1.4 version but it can't be that different. I for one was already happy with the 1.3 version but then deleted it because I couldn't hear the men's voices/talking so well.
 
Causing absolute devastation to your PBEM opponent with a nebelwerfer strike, and having a scout team nearby to view it happen, so you can kick back with some popcorn :cheers::

 
@Odin, was on receiving end of something similiar last week - I can confirm it hurts - swore quite a lot and hit wall :(
 
@Odin I think I'd get the urge to apologise to my opponent after that. Off map support is so brutal in CM, amazed there isn't more Gentleman's Agreements relating to its use.

Well in my case it was in a scenario; fortunately I hadn't bunched too much so took bad but not devastatuing casualties. PLUS I kinda admired my opponent for having the patience and skill to save it till it would really hurt. :)
 
edited 2145 23/11/2015
- - - Started a new thread on House Rules in atte,mpt to NOT derail this thread - - -

@Odin I think I'd get the urge to apologise to my opponent after that. Off map support is so brutal in CM, amazed there isn't more Gentleman's Agreements relating to its use.

The Blitz have a set of SUGGESTED QB rules (see below) to avoid the more blatant excesses. Quite like house rules myself.

- - - Quoted txt starts - -

The Blitz's Combat Rules for QBs[draft]
First of all,i must mention that what you're about to read are just guidelines. The club(or me) won't enforce in any way these set of rules. You can agree with your opponent to play by these rules,but if you don't,it's business as usual. I guess we have this tiny,but crucial detail settled!
1cb26e70fdgob_icon_wink.gif


Second,this is at the moment still a draft. There a a couple of details i'm not 100% sure about,so i'll need your input for settling it...

Why the need for these rules? Because nobody likes to be overrun by a Panther-only force in open-terrain or be otherwise exposed to what it's considered gamey gameplay. The goal is to create a balance setting,not one in which faulty purchase/rarity points can impact the game.

Ok,let's start:

1) Pre-planned arty strikes are forbidden in meeting-engagements or for the defending player in an attack-defense battle.
2) The axis player isn't allowed to purchase more than 2 Panthers/Tigers/JagdPanthers in a medium QB;the limit is 3 if it's a large QB.
3) The axis player isn't allowed to buy Tigers if the game played is CMFI.
4) The allied player isn't allowed to purchase more than 1 rocket battery.
5) At least 25-33% of your available points must be spent on infantry.
- - - end quotes - - - -

Whilst i don't use all of these I would use some rules if I played QB's - very rare I do.

Anyone else interested in this I might start a new thread rather than continue the Hijack of this one :)
 
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edited 2145 23/11/2015
- - - Started a new thread on House Rules in atte,mpt to NOT derail this thread - - -



The Blitz have a set of SUGGESTED QB rules (see below) to avoid the more blatant excesses. Quite like house rules myself.

- - - Quoted txt starts - -

The Blitz's Combat Rules for QBs[draft]
First of all,i must mention that what you're about to read are just guidelines. The club(or me) won't enforce in any way these set of rules. You can agree with your opponent to play by these rules,but if you don't,it's business as usual. I guess we have this tiny,but crucial detail settled!
1cb26e70fdgob_icon_wink.gif


Second,this is at the moment still a draft. There a a couple of details i'm not 100% sure about,so i'll need your input for settling it...

Why the need for these rules? Because nobody likes to be overrun by a Panther-only force in open-terrain or be otherwise exposed to what it's considered gamey gameplay. The goal is to create a balance setting,not one in which faulty purchase/rarity points can impact the game.

Ok,let's start:

1) Pre-planned arty strikes are forbidden in meeting-engagements or for the defending player in an attack-defense battle.
2) The axis player isn't allowed to purchase more than 2 Panthers/Tigers/JagdPanthers in a medium QB;the limit is 3 if it's a large QB.
3) The axis player isn't allowed to buy Tigers if the game played is CMFI.
4) The allied player isn't allowed to purchase more than 1 rocket battery.
5) At least 25-33% of your available points must be spent on infantry.
- - - end quotes - - - -

Whilst i don't use all of these I would use some rules if I played QB's - very rare I do.

Anyone else interested in this I might start a new thread rather than continue the Hijack of this one :)

Some interesting points. Like you, I'm not sure if I'd agree to all of them, but I definitely agree with the no pre-planned arty for the defender, and rocket battery limitation. The others I think I would take or leave depending on the circumstances of the battle.

Probably is worth a thread, as it'd be interesting to hear people's views
 
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