Combat Mission Red Thunder Patch

Bootie

FGM OWNER
Staff member
Joined
Nov 5, 2009
Messages
22,853
Reaction score
6,399
Age
47
Location
Scotland
The long awaited v1.01 patch for Combat Mission: Red Thunder is here! It provides a number of important improvements and fixes, including improved stability of internet play, improved building entry for some systems, a mouse text targeting feature indicating range, improved TacAI logic, and much more.

  • Building entry no longer problematic for some systems
  • Infantry flamethrowers have slightly longer range
  • Troops spot immediately nearby mines better (esp. engineers)
  • Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
  • Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
  • Squads position their teams better along walls, fences and hedges
  • Artillery usually requires another spotting round or two before acquiring the target
  • Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
  • Improved TacAI logic for placing teams along walls
  • Improved coordination between tank hull and turret rotation
  • Better logic selecting the two men for scout teams
  • Improved long-range optics for JPz IV, Jagdpanther
  • Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
  • Mouse text for targeting: too close or out of range
  • Towed guns look better as vehicle turns
  • Improved damage modeling for external systems on tanks
  • Improved QuickBattle choices
  • Improved TCP/IP play
 
yesterday I bought CMRT, downloaded the game and the incoming patch. After the installation, both the game and the patch I get an "invalid license" at activation.
I did a fresh installation, run the game, activation "OK", played few turns of a scenario and closed the game.
Then I upgraded to 1.01, started and "invalid license" again :mad:.

I tried to disable the antivirus (just in case) but nothing, opened a ticket at the support.
 
Could activate the game with the new patch successfully.
It SEEMS to run proper with 1.01.
In fact I was able to load and proceed a PBEM-file of version 1.0 without issues.

Nevertheless Battlefront makes this PREVIOUS SAVE GAME COMPATIBILITY NOTE:
"Save games from earlier versions ARE COMPATIBLE, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before updating." ( @Rico )
 
Could activate the game with the new patch successfully.
It SEEMS to run proper with 1.01.
In fact I was able to load and proceed a PBEM-file of version 1.0 without issues.

Nevertheless Battlefront makes this PREVIOUS SAVE GAME COMPATIBILITY NOTE:
"Save games from earlier versions ARE COMPATIBLE, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before updating." ( @Rico )

So, to understand this correctly ... open up my PBEM files, watch replay, go to COMMAND phase -- save them BEFORE I issue commands or AFTER I issue commands?
 
yesterday I bought CMRT, downloaded the game and the incoming patch. After the installation, both the game and the patch I get an "invalid license" at activation.
I did a fresh installation, run the game, activation "OK", played few turns of a scenario and closed the game.
Then I upgraded to 1.01, started and "invalid license" again :mad:.

I tried to disable the antivirus (just in case) but nothing, opened a ticket at the support.

It was a bug, in this thread you can read that should be fixed.
 
It was a bug, in this thread you can read that should be fixed.

Yesterday I after reading this thread I downloaded again the patch and re ran the activation process without success.
The BF support ask me for the exact error message, I tried also to disable the antivirus. I guess it's a communication problem from my activation request and the remote server authorization response.
I own the CMBN upgraded to 3.0, CMFI 3.0 + GL, I'm still considering myself able to do simple software activation process (plus 25 year working in a IT dep), come on.....

hope to play a scenario soon.
 
So, to understand this correctly ... open up my PBEM files, watch replay, go to COMMAND phase -- save them BEFORE I issue commands or AFTER I issue commands?

@Rico

I guess you have to save it during command phase in version 1.0. and load this saved file again after updating to version 1.01 for giving orders.
I suggest to save it directly after entering the command phase.

EDIT: @Rico : I could open your latest file (v1.01) and did save it after giving my orders. A new file was created but CMRT crashed to desktop afterwards. Hope the latest file is not corrupt.
 
Last edited by a moderator:
much much better :D
save a slot after our game comes at end, my troops are heading to Russia
 
Back
Top Bottom