M
Matt_Mulder
Guest
Hi guys!
Here's my first feeble attempt at a D.A.R. I am playtesting my own map, called "Montesquieu 1.0" which appears here :
against a seasoned veteran of the French very active and very hardcore appui-feu website, Jag65. I am an average player, with not even 5 PBEMs on my list, but I spent countless hours trying and dying against the A.I. in previous CM games. I have a particular affection for CMBN but I promise I'll get CMFI soon as I love this theater. Well, let's get to it !
this is a low-quality screenshot of the map from far, far up.
As you can see, there are 3 objectives scattered in the village, worth 200pts each.
My deployment zone has a bump on the right side, made on purpose to give an edge to each player. I'll get a headstart on the Hotel Calvados, and my opponent will have a similar bump towards the Abbey.
- - - THE FORCES - - -
Since this is a medium Meeting Engagement, I'll have the possibility to create a balanced yet realistic force. By that I mean that I will make my own Kampfgruppe ( Battlegroup ).
I like during the selection of forces to give names to a few commanders there and there to give every game a particular aspect.
INFANTRY :
1st Infantry Kompanie ( Bauer, reg)
_1st platoon (vet) 3x Fusiliers
_2nd platoon (vet) 3x Fusiliers, 1x Panzershreck
_3rd platoon "recon" (vet) : 1x scout, 1x LMG42, 1x sniper(elite), 1x fusiliers, 1 breach
2nd Infantry Kompanie ( Von Bek, vet)
_1st platoon (vet) 3x Fusiliers
_2nd platoon (vet) 3x Fusiliers, 1x Panzershreck
_3rd platoon "recon" (vet) : 1x scout, 1x LMG42, 1x sniper(elite), 1x fusiliers, 1x panzershreck, 1 breach
TANKS :
_ Panther HQ ( Kersh, vet)
_ 1x Panther ( reg )
_ 1x STUH 42 ( reg )
_ 1x Puma (reg )
In Normandy we all know it was chaos for the German army. The situation was evolving so fast that for quite a few units in the campaign it was very difficult to communicate, organize and fight as an efficient force, thus the creation of my "KG Bauer".
As you have seen, both of my Kompanies have a special platoon that I nicknamed "recon", because this is what they are going to do, going first with the ability to answer to any kind of threat. Since this map has been designed for trying out many tactics, I put the emphasis on infantry with a "veteran" feel, since what's left of the battalion has been fighting like hell during the first part of the campaign.
About the tanks : my first game on this map has been won with 3 Panthers. This time I wanted to try something different and play with gun calibers. Given that I spent a big chunk of my points on infantry ( queen of the battlefield, a German famous poster said ) my tanks would have to be located at crucial points of my advance, BUT they would be there to create confusion as to where I'm coming from.
No, no arty...the Germans are short on radio sets and on experienced spotters, not to mention ammo. I willingly discarded this option because since the Abbaye is higher than the two other objectives I'm going for, he will have the best place to spot. I don't want to risk a close combat QB with spotters who can't see more than 150meters ahead. I need infantry to take and hold the village, I need to allow the main force to escape the American pincer movement !
DEPLOYMENT AND ORDERS PHASE :
As I said earlier, we both have a bump in our deployment zones to facilitate the capture of one objective each, and to "orient" the map towards a town center battle. The first time I played this map it didn't go well for my enemy as I rushed everyone forward and pretty much secured it before he had a chance to get in there. It costs physically though, because the whole map is going uphill and takes a toll on the pixeltruppen's condition.
Here is my general battle plan :
LEFT FLANK : nothing but wheat, still, the enemy can try to trap me from there. I put a Panther with a "hunt" order so I get a chance to light my French buddy up in the clock tower if he ever ventures there.
CENTER : In the wheatfield, 2nd Kompanie is going to run for the walls, while my STUH is issued a "fast" order towards it. He will shoot its way in ( the circle on the wall ) and allow for one platoon to rush in the village and secure the houses leading to the Abbey.
The "recon" platoon is going to run along the hedgerow and blast a hole in the wall as well, to allow for a quick run to the Mairie.
Another platoon walks behind them, ready to go either way depending on where the enemy will be.
The Puma is tasked with providing overwatch on the road. As I said, it's an uphill map, so no chance of spotting on turn one. Still, if the enemy rushes with vehicles at some point, he will expect a disturbance from the road since it's obvious I could place some guns there. I just put the Puma and its 50mm to provide fire support when needed when it's gonna get bloody in the village. Maybe a flank shot on a Sherman, which I don't doubt the enemy bought plenty?
(Yes, I should have written "platoon" instead of "squad", but my awesomely basic MS Paint skills are coupled with some form of laziness)
RIGHT : 1st Kompanie is going to replicate 1st kompanie movement orders, with recon platoon rushing to the side of the Hotel while another platoon runs in the woods and then from house to house towards the objective. Another platoon follows at a distance ready to provide assistance either way. My Panther manned by an Eastern Front veteran ( Battlefront, I'm looking at you ) will try to disturb the enemy's movements by rushing towards the far right hedgerows and maybe catching a platoon there by surprise, then I will order him to retreat and support the attack on the hotel.
Well, I'll try to place somme narrative there and there to keep you interested. I like putting my imagination at work when I play. It's going to be fun, even though I'm probably in for a very tough fight. My opponent Jag65 is well versed in the arts of Combat Mission. I designed the map so I have a slight advantage, of course, but my clumsiness is going to compensate for it I'm sure.
Bring it on !
Here's my first feeble attempt at a D.A.R. I am playtesting my own map, called "Montesquieu 1.0" which appears here :
against a seasoned veteran of the French very active and very hardcore appui-feu website, Jag65. I am an average player, with not even 5 PBEMs on my list, but I spent countless hours trying and dying against the A.I. in previous CM games. I have a particular affection for CMBN but I promise I'll get CMFI soon as I love this theater. Well, let's get to it !
this is a low-quality screenshot of the map from far, far up.
As you can see, there are 3 objectives scattered in the village, worth 200pts each.
My deployment zone has a bump on the right side, made on purpose to give an edge to each player. I'll get a headstart on the Hotel Calvados, and my opponent will have a similar bump towards the Abbey.
- - - THE FORCES - - -
Since this is a medium Meeting Engagement, I'll have the possibility to create a balanced yet realistic force. By that I mean that I will make my own Kampfgruppe ( Battlegroup ).
I like during the selection of forces to give names to a few commanders there and there to give every game a particular aspect.
INFANTRY :
1st Infantry Kompanie ( Bauer, reg)
_1st platoon (vet) 3x Fusiliers
_2nd platoon (vet) 3x Fusiliers, 1x Panzershreck
_3rd platoon "recon" (vet) : 1x scout, 1x LMG42, 1x sniper(elite), 1x fusiliers, 1 breach
2nd Infantry Kompanie ( Von Bek, vet)
_1st platoon (vet) 3x Fusiliers
_2nd platoon (vet) 3x Fusiliers, 1x Panzershreck
_3rd platoon "recon" (vet) : 1x scout, 1x LMG42, 1x sniper(elite), 1x fusiliers, 1x panzershreck, 1 breach
TANKS :
_ Panther HQ ( Kersh, vet)
_ 1x Panther ( reg )
_ 1x STUH 42 ( reg )
_ 1x Puma (reg )
In Normandy we all know it was chaos for the German army. The situation was evolving so fast that for quite a few units in the campaign it was very difficult to communicate, organize and fight as an efficient force, thus the creation of my "KG Bauer".
As you have seen, both of my Kompanies have a special platoon that I nicknamed "recon", because this is what they are going to do, going first with the ability to answer to any kind of threat. Since this map has been designed for trying out many tactics, I put the emphasis on infantry with a "veteran" feel, since what's left of the battalion has been fighting like hell during the first part of the campaign.
About the tanks : my first game on this map has been won with 3 Panthers. This time I wanted to try something different and play with gun calibers. Given that I spent a big chunk of my points on infantry ( queen of the battlefield, a German famous poster said ) my tanks would have to be located at crucial points of my advance, BUT they would be there to create confusion as to where I'm coming from.
No, no arty...the Germans are short on radio sets and on experienced spotters, not to mention ammo. I willingly discarded this option because since the Abbaye is higher than the two other objectives I'm going for, he will have the best place to spot. I don't want to risk a close combat QB with spotters who can't see more than 150meters ahead. I need infantry to take and hold the village, I need to allow the main force to escape the American pincer movement !
DEPLOYMENT AND ORDERS PHASE :
As I said earlier, we both have a bump in our deployment zones to facilitate the capture of one objective each, and to "orient" the map towards a town center battle. The first time I played this map it didn't go well for my enemy as I rushed everyone forward and pretty much secured it before he had a chance to get in there. It costs physically though, because the whole map is going uphill and takes a toll on the pixeltruppen's condition.
Here is my general battle plan :
LEFT FLANK : nothing but wheat, still, the enemy can try to trap me from there. I put a Panther with a "hunt" order so I get a chance to light my French buddy up in the clock tower if he ever ventures there.
CENTER : In the wheatfield, 2nd Kompanie is going to run for the walls, while my STUH is issued a "fast" order towards it. He will shoot its way in ( the circle on the wall ) and allow for one platoon to rush in the village and secure the houses leading to the Abbey.
The "recon" platoon is going to run along the hedgerow and blast a hole in the wall as well, to allow for a quick run to the Mairie.
Another platoon walks behind them, ready to go either way depending on where the enemy will be.
The Puma is tasked with providing overwatch on the road. As I said, it's an uphill map, so no chance of spotting on turn one. Still, if the enemy rushes with vehicles at some point, he will expect a disturbance from the road since it's obvious I could place some guns there. I just put the Puma and its 50mm to provide fire support when needed when it's gonna get bloody in the village. Maybe a flank shot on a Sherman, which I don't doubt the enemy bought plenty?
(Yes, I should have written "platoon" instead of "squad", but my awesomely basic MS Paint skills are coupled with some form of laziness)
RIGHT : 1st Kompanie is going to replicate 1st kompanie movement orders, with recon platoon rushing to the side of the Hotel while another platoon runs in the woods and then from house to house towards the objective. Another platoon follows at a distance ready to provide assistance either way. My Panther manned by an Eastern Front veteran ( Battlefront, I'm looking at you ) will try to disturb the enemy's movements by rushing towards the far right hedgerows and maybe catching a platoon there by surprise, then I will order him to retreat and support the attack on the hotel.
Well, I'll try to place somme narrative there and there to keep you interested. I like putting my imagination at work when I play. It's going to be fun, even though I'm probably in for a very tough fight. My opponent Jag65 is well versed in the arts of Combat Mission. I designed the map so I have a slight advantage, of course, but my clumsiness is going to compensate for it I'm sure.
Bring it on !
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