http://www.darkestdungeon.com/
This is the only other game, besides Combat Mission, that I am playing at the moment. I've been playing it since early release and I absolutely love it.
The best way I can describe it is it is a turn based strategy/dungeon exploration/roguelike with strong Lovecraftian influences. There is a storyline. Your uncle (IIRC) sends you a letter asking you to return to your ancestral home and explore/clean out the catacombs beneath the house, where something.....terrible....has awakened. You do this by going to the nearby hamlet, recruiting adventurers, equipping them, and sending them on missions.
This game is *very* hard. There are no saves. If an adventurer dies, he is gone forever. This can happen fairly frequently and I've had a couple of TPWs (Total Party Wipes). There is quite a bit of strategy involved, both in the combats, and in resource management. Money (or rather, lack of) is a constant problem. The adventurers not only have hitpoints, but they have a stress meter and if it gets too high, they can go "insane" and all sorts of bad things happen. You can relieve stress between missions in the hamlet by drinking, gambling, whoring, meditating, praying, and flagellation (no, I'm not kidding).
There are, of course, missions where you have to defeat a boss. The bosses can be very hard, and each one requires a different strategy that you have to figure out.
I've been playing for months, and am just now to the point that I'm about to send a party into the final "Darkest" dungeon. I kinda dread it, because I have a feeling it's going to be way harder than anything I've encountered up to this point.
Great game. Two thumbs up! Available on Steam.
This is the only other game, besides Combat Mission, that I am playing at the moment. I've been playing it since early release and I absolutely love it.
The best way I can describe it is it is a turn based strategy/dungeon exploration/roguelike with strong Lovecraftian influences. There is a storyline. Your uncle (IIRC) sends you a letter asking you to return to your ancestral home and explore/clean out the catacombs beneath the house, where something.....terrible....has awakened. You do this by going to the nearby hamlet, recruiting adventurers, equipping them, and sending them on missions.
This game is *very* hard. There are no saves. If an adventurer dies, he is gone forever. This can happen fairly frequently and I've had a couple of TPWs (Total Party Wipes). There is quite a bit of strategy involved, both in the combats, and in resource management. Money (or rather, lack of) is a constant problem. The adventurers not only have hitpoints, but they have a stress meter and if it gets too high, they can go "insane" and all sorts of bad things happen. You can relieve stress between missions in the hamlet by drinking, gambling, whoring, meditating, praying, and flagellation (no, I'm not kidding).
There are, of course, missions where you have to defeat a boss. The bosses can be very hard, and each one requires a different strategy that you have to figure out.
I've been playing for months, and am just now to the point that I'm about to send a party into the final "Darkest" dungeon. I kinda dread it, because I have a feeling it's going to be way harder than anything I've encountered up to this point.
Great game. Two thumbs up! Available on Steam.