Editor issues

  • Thread starter Dutch Grenadier
  • Start date
D

Dutch Grenadier

Guest
When I place destroyed vehicles in editor and I load the map as a battle why can't the enemy see those vehicles?
 
When I place destroyed vehicles in editor and I load the map as a battle why can't the enemy see those vehicles?
They are considered part of the side (Axis, etc) you must open the Deploy Section to display them... upon execution of the battle they will appear if sighted or will appear as a sound contact... :)
 
Well the weird part is that I have units on top of those destroyed vehicles but they can't see them...
I wanted to make a screen of German troops passing a destroyed tank
 
Alright got this working.

Next question:
Is it possible to do massavie destruction to buildings? (Raise them to the ground)
 
Yes it is, Dutch. Go to the 3D preview mode, and depending on the type of building, modular or independent, various combinations of SHIFT/ALT, CTRL/ALT, etc., will change the facades, and by cycling through those, you'll eventually get to destroyed walls and then completely razed buildings. I believe it's a simple left click with the mouse to cycle through the independent buildings, and the ALT combos for the modular ones. Sorry, I'm going from memory here...but it's covered in the manual.

Edit: Page 143 of the original CMBN Manual.

MODULAR BUILDINGS
For each side and each floor of each building the texture, number of doors, and
number of windows can be set. If the wall is exposed it can have a balcony of
one sort or another. The type of roof can be changed as well, provided that
alternative roofs are available for the building.
One of the more interesting, and powerful, features is the ability to completely
remove walls by toggling through the “window/door layouts” until the wall
disappears. This allows adjacent buildings to be combined into larger struc-
tures, such as a massive warehouse or L shaped house. Since individual
walls on individual floors can be removed, it is possible to have a building
complex that is open on some levels and closed on others, or 3 stories in one
section and only 2 in another section. The tactical possibilities created by
this feature should not be overlooked!
In general, each of the following clicks and key+click combinations toggles
through the available options for each building in succession.
SINGLE WALL
CTRL-CLICK on a side changes window/door layout for wall
CTRL-SHIFT-CLICK on a side adds balconies for that wall
Note: for upper levels without balconies, door configurations
are skipped except when the camera view is inside the
building. This makes it easier to set up “interior” walls
between immediately adjacent buildings.
SINGLE SIDE
CTRL-SHIFT-CLICK on ground floor adds balconies to all floors on that
side
ENTIRE BUILDING
ALT-CLICK changes window/door frames for all four sides
SHIFT-CLICK changes the buildings texture for all four sides
CTRL-CLICK on roof changes shape/type of roof (if available)
ALT-CTRL-CLICK changes the windows/door layout for all floors on the
same side of a building
ALT-SHIFT-CLICK cycles through stages of major damage to building,
starting at a blown-out roof, progressing through blown-out upper levels, to
complete rubbling.
INDEPENDENT BUILDINGS
Individual buildings largely work like modular buildings, with a few notable
differences: the window and door layouts are fixed and cannot be changed,
and no balconies can be added. The following key+click combos apply to In-
dependent Buildings:
CTRL-CLICK on a side/roof changes cycles through stages of pre-battle
damage for floor/roof
SHIFT-CLICK changes the buildings texture for all four sides
144
Combat Mission
ALT-CTRL-CLICK cycles through stages of major damage to building,
starting at a blown-out roof, progressing through blown-out upper levels, to
complete rubbling.
 
LOL I only knew about the shift and crtl click... Thanks mate
 
How do you create the strategic and tactical map??
 
As far as I know these maps have to be made outside the editor with some kind of graphics editor like photoshop and loaded back in the editor. Over at the repository there is also a official download with strategic and tactical symbols used in the official missions. That way you can be consistent with many other scenarios.
 
Those repository files are a life saver and save you the hassle of trying to match the pixel height and widths that CM will accept.

They are Photoshop .psd files but I was able to transfer the content to a Paint friendly format with a free plugin for Paint.net open source program. Don't have an artistic bone in my body. :)
 
As far as I know these maps have to be made outside the editor with some kind of graphics editor like photoshop and loaded back in the editor. Over at the repository there is also a official download with strategic and tactical symbols used in the official missions. That way you can be consistent with many other scenarios.

What is the name of this?
 
Come on now Bram... if your going to design - do it with that DG flair... i.e. -

p1.jpg

------------------------------------------
p2.jpg

----------------------------------
p3.jpg


----------------------------------
Cheers my friend.... let me know if you need a little assistance....!!!!
 
Man that look awesome Rick! How did you do that? Photoshop?
 
Well I use Photoshop, but I use to use GIMP (which is freeware) which does everything photoshop does... a great piece of software to have for this environment... Only reason I switched is Adobe came out with that monthly pricing for their Creative Cloud Suite which gives you the latest of ALL their products, continually updated. Which works for me cause I use a lot of Premier Pro, Flash Pro, Photoshop CS, Dreamweaver, etc... on clients webstuff...

So go download GIMP http://www.gimp.org/ and make your scenario look awesome... cant wait to get my hands on that battle
 
Alright thanks for the tip Rick. Now I have this Gimp thing downloaded... now what??? :)
 
Rick I placed some tactical maps in our DB including the H2H version of the scenario (99% done). Have a look at it and could you help me out with the tactical/strategical/operation map?
 
Back
Top Bottom