M
mcmortison
Guest
Escape from Tarkov is a hardcore first persion view survival shooter/RPG with some MMO features. It's fokus is on realistic and story driven gameplay (so no bullet sponges).
It aims to include a realistic ballistics model, with gravity and materials that affect how a bullet will travel. There is no HUD in-game, and players are forced to rely on visually inspecting a magazine for bullets or utilizing the inventory system, for example.
The game aims to have extensive weapon customization, whereby an entire weapon can be stripped and modified to the player's liking.
The learning curve is very, very step. If you die ingame (between missions) you loose youre lot....
I really love it. But I must admit it still has a lot of isuess (ist a beta after all).
It aims to include a realistic ballistics model, with gravity and materials that affect how a bullet will travel. There is no HUD in-game, and players are forced to rely on visually inspecting a magazine for bullets or utilizing the inventory system, for example.
The game aims to have extensive weapon customization, whereby an entire weapon can be stripped and modified to the player's liking.
The learning curve is very, very step. If you die ingame (between missions) you loose youre lot....
I really love it. But I must admit it still has a lot of isuess (ist a beta after all).