Hello Gentlemen...
As ARMA3 grows in popularity here at FGM I feel it is important we put some guidelines in place to keep things ticking over smoothly. The overall ethos of the Few Good Men is to be friendly, polite and above all have fun and I wish to carry this over to our ARMA3 gaming... as such here are some gentle guidelines I would appreciate you guys following.
SUNDAY SESSIONS
Sunday Sessions are pre-organised scenario based events. These sessions attract the most players and as such it is the time when we knuckle down and do some proper co-op gaming using a pre-made scenario be it one of our own or one downloaded of steam or such like. Over the course of the week on a designated single forum topic set by Bootie members can signify their availability for the session and discuss possible alterations or possible options.
The forum topic will have two scenario options for that coming Sunday. One in case of a small group of members being available (<6 persons), and one for a larger group (7>). This is to minimise setup time and planning on Sunday itself.... sometimes we sit for half an hour twiddling our thumbs.... at the designated time we should be all logged in and ready to go.
This designated start time is usually 1315 hours GMT some leeway either side should be given before the session to account for time zones and connection issues etc. (15 minutes). If not all players are online and ready to go by 1330hrs we leave without you.
Scenarios should attempt to use only mods that the FGM group are using and are easily obtainable via the PlayWithSix system. Any special mod cases need to be identified in the preparation forum topic early in the week.
The FGM dedicated server will be used for these events. Users if they have connection issues should save the FGM Dedicated Server to their favourites so they can easily attempt connections.
DEDICATED SERVER
The dedicated server can be used by FGM members outwith the Sunday session (or another agreed meeting) for automatically generated scenarios using the Patrol Ops system or the Dynamic War System.
The server will not impose members with restrictions in game on what they can and cannot do. All FGM members should be able to fly, drive, shoot whatever they want. FGM is still small enough to allow for any bad behaviour to be sorted out on the forums. (And to have a laugh at that wayward rocket or one's ability to make a helicopter 'fall with style').
IN GAME
Designated Squad Leaders for each mission must have a microphone active.
All members will be expected to operate the ACRE / TeamSpeak system when it goes online for communications.
And last but not least... have a bloody good time guys.
As ARMA3 grows in popularity here at FGM I feel it is important we put some guidelines in place to keep things ticking over smoothly. The overall ethos of the Few Good Men is to be friendly, polite and above all have fun and I wish to carry this over to our ARMA3 gaming... as such here are some gentle guidelines I would appreciate you guys following.
SUNDAY SESSIONS
Sunday Sessions are pre-organised scenario based events. These sessions attract the most players and as such it is the time when we knuckle down and do some proper co-op gaming using a pre-made scenario be it one of our own or one downloaded of steam or such like. Over the course of the week on a designated single forum topic set by Bootie members can signify their availability for the session and discuss possible alterations or possible options.
The forum topic will have two scenario options for that coming Sunday. One in case of a small group of members being available (<6 persons), and one for a larger group (7>). This is to minimise setup time and planning on Sunday itself.... sometimes we sit for half an hour twiddling our thumbs.... at the designated time we should be all logged in and ready to go.
This designated start time is usually 1315 hours GMT some leeway either side should be given before the session to account for time zones and connection issues etc. (15 minutes). If not all players are online and ready to go by 1330hrs we leave without you.
Scenarios should attempt to use only mods that the FGM group are using and are easily obtainable via the PlayWithSix system. Any special mod cases need to be identified in the preparation forum topic early in the week.
The FGM dedicated server will be used for these events. Users if they have connection issues should save the FGM Dedicated Server to their favourites so they can easily attempt connections.
DEDICATED SERVER
The dedicated server can be used by FGM members outwith the Sunday session (or another agreed meeting) for automatically generated scenarios using the Patrol Ops system or the Dynamic War System.
The server will not impose members with restrictions in game on what they can and cannot do. All FGM members should be able to fly, drive, shoot whatever they want. FGM is still small enough to allow for any bad behaviour to be sorted out on the forums. (And to have a laugh at that wayward rocket or one's ability to make a helicopter 'fall with style').
IN GAME
Designated Squad Leaders for each mission must have a microphone active.
All members will be expected to operate the ACRE / TeamSpeak system when it goes online for communications.
And last but not least... have a bloody good time guys.
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