Gauging Interest - CMBS Map Making

Ithikial

FGM 2ND IN COMMAND
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Guys,

There's been a bit of a surge of CMBS activity on the site recently, and if our ladder is any barometer of which games our members are playing.

Looking for anyone who would be interested in chipping in and helping out in a big map making project within CMBS, which has a payoff for club members at the end of it. No lies, it's a pretty big collective undertaking but more hands make light work.

Details
- It's a map pack with a very strong common theme. ie. Where Person A is building a map, Person B is building another map that is 'just down the road.'
- Good for advanced and beginner map makers wanting to learn the ropes of the editor, because...
- The hard work of creating scaled map overlays for the editor is almost complete. Essentially we need people to create maps by a 'paint by numbers' approach.



Tempted? :poke:

Hint:
DayZ-standalone-7.jpg
 
Chernarus?

Edit: It is, it is! I intimately and excruciatingly remember designing two consecutive missions in EXACTLY that sector; the first an amphibious landing just west of that village, and a second inland of it. Ahh, the memories! I lurved ARMA2!!!

Would love to offer, but I barley have time for PBEM's let alone my still stalled US campaign... :rolleyes:
 
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Yes it's good old Cherno. What makes this possible is a huge 350mb 13000+ X 13000+ resolution map I found which shows everything in detail like individual houses. I've also been learning the long way about how to use 'photoshop like' tools such as layers etc.

I've gone over and and singled out locations that I think would make good spots to have a scrap on. Most maps would be around 1 km x 1 km or a bit less, however there are some much larger maps around the urban/port centers and in the dense forested areas. I've also got a map of the island of Utes which would fit nicely on a single CMBS map. Getting a start on building these maps now would give the community plenty of time before the inevitable Marines module that BF have confirmed is the next thing on the agenda for this family. With Cherno having plenty of coast line and the game now supporting amphibious vehicles, this could be a lot of fun.

Once these maps are complete and the Marines module is released we could get started with a bit of a narrative campaign. I've already got a rule set that's been sitting 2/3rds done on my hard drive for a while that build on the lessons learned between Odin and myself with our CMRT venture the other year. And some bits and bobs from the OOC that's winding up. Essentially we have a Node to Node campaign (think Wargame: Airland Battle / Red Dragon), with each CMBS map being a node to fight over. Objective is to push the other side out of the region or wear them down enough that they are forced to submit. This is a measured value influenced by battle results. Some other pointers:
- Campaign Units are built around 'Taskforces,' each of around a reinforced company in size moving around the campaign map. These taskforces may have special abilities at the strategic level - for example NATO may three company sized taskforces/campaign units of infantry that represent a battalion of air cavalry in their OOB. Each of these taskforces may initially deploy anywhere on the campaign map... with an associated risk of it all going terribly wrong.
- Air combat system to work out the level of air support available each campaign turn. (Built and working - inspired partly by the old Games Workshop game, Epic: Armageddon).
- Linked in role of our FGM ARMA 3 community representing a PMC who will work for whichever side gives them the most money. They undertake special missions in ARMA that have an impact back onto the campaign map/strategic situation before the next round. I think there would be something cool between fighting battles over the same terrain in two different military simulations of different scale.


But before any of this can occur we need some volunteers to build some CMBS maps. :)
 
Linking some tutorials and other helpfull bits would be a good start for us newbies.
 
@Septic Limb - If you want sign up I'll give you access - let me know.

As for tutorials, I think you can't go past JonS guide over on the BF forums. You should already have a PDF version of this if you've bought a CMx2 title since Market Garden.
http://community.battlefront.com/topic/109190-the-sheriff-of-oosterbeek-–-a-scenario-design-daraar/
For this project you're only going to need to refer to section 5 through to 8. I've already done 4 for you. Once people start picking maps they want to tackle I'll provide a scaled overlay.

One of our ?former? members also did a good bare basics video tutorial here:
 
First bit of Cherno complete. About two hours of work with a few cold ones after work. One of the easier mountainous rural maps on the western side of Chernarus. View distance betrays some of the detail.

CM%20Black%20Sea%202016-02-24%2022-26-46-46_zpsgofffist.png~original
 
Ok just fire me a map overlay... think it would be good to mark of completed maps on the large jpeg map... thats the only one I can download... the other is for paint.net which i dont have.
Already done on my end. Let me know any map preference you may have and I'll sort it out tomorrow. (Late here now).

Paint.net is a free dload. Just google. Small application file size. Also may need the photshop plugin.
 
Just saying if you have a particular favorite spot of Cherno. If you want a coastline or a forest or even an airfield let me know.

Make Slartybartfast proud. :) (Anyone who gets that reference 10 pts)

Ok phone off - bed.
 
Haha awesome! Layers aren't bad once you get the hang of it, and they're extremely useful. Think of them as virtual tracing paper. Just like you can stack tracing paper over a picture to draw different things on top of it without ruining the original, layers work in the exact same way.
 
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