Grossdeutschland coop campaign (IFA3)

D

Dutch Grenadier

Guest
Gentlemen,

I'm planning on running a coop campaign like @DoubleD did with Arma3. This campaign is based on the Aufklarungs abteilung Grossdeutschland division.

Players are members of the Aufklarungs abteilung (recon platoon) set on the Eastern front in March 1944.
The unit is deep behind enemy lines and have to do with the resources they have available at this point. The unit has to do some scouting before the main force will enter the area.

Friendly forces (playable):
-Lieutenant (mp40)
-radio operator (G43)

1st squad:
-Feldwebel (mp40)
-machinegunner (MG42)
-riflemen (G43)
-riflemen (G43)
-riflemen (kar98)
-riflemen (Stg44)
-riflemen (Stg44)
-sapper (Stg44)
-sniper (kar98 scoped)
-medic (kar98)
-Sdkfz251

2nd squad:
-Feldwebel (mp40)
-machinegunner (MG42)
-riflemen (G43)
-riflemen (G43)
-riflemen (kar98)
-riflemen (Stg44)
-riflemen (Stg44)
-sapper (Stg44)
-sniper (kar98 scoped)
-medic (kar98)
-Sdkfz251

Tank support:
-tank commander (mp40)
-tank crew (mp40)
-Panther

Here are some screens of the friendly forces:






What do you require to play:
-IFA3 LITE or full version (the latest LITE version can be found here)
https://mega.nz/#!51NXWBgL!TBPZX5ffew8TgPUnD6SzD1d9VfZXwcVnoUvYTiNqt7I

-Warmod -->
Full: https://mega.nz/#!H4JXAT4L!DHcGq3I3dIhhlJDeJOQu9jxptSH0zhp6BF5Cjyywwo8
v1.7: https://mega.nz/#!vsgX3KAb!Iz7TfjVVp3A_qajBPTS-YI6o5d2VdohswjauywH_qgM
v1.8: https://mega.nz/#!X9IRgRwb!7-gyG-QTuSy2f1OimNzlgf8zHwX_ma0lLM8VvXQ25aE
v1.9: https://mega.nz/#!yhZDXQaY!V7Z0WawXI7OfuJP2XNs7rmMS0zl_Maa1c0m2o4WrBb0

Geist uniform mod
https://mega.nz/#!a5ZDSbia!3GnzIewA6DmALYBd16mTCTKzB044TgSItFQthr12FJs

Medical mod? I don't know wich one you guys use for Arma3? The one where you can drag boddies, bandage them and add morphine? That mod to :D

To use the mods:
-install them to the Arma 3 map (C:documents/arma3)
-open Steam
-open Arma3
-in the launcher screen go to mods
-open the local mod (on the top of the launcher screen)
-search for your homemade Arma3 map where you unpacked all the above mods
-add all mods with the @ infront of it
-launch the game
(yes there will be some error messages but you can decline them. They are WIP)

What do need to do right now?
I'm putting the dots on the i for the first mission. I need to know if we can play this mission on the server Double D uses? Where can I upload the mission for testing and usage? I need to test if we can use the AI units.

@Bootie @Nathangun @Rambler @Ithikial @DoubleD @Vartuoosi @Septic Limb @Bullman
Anyone I forgot?

After the above is done (won't take very long) we can set a date to play.
 
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It seems you also need the CBA (community Base Addons) mods. I believe this can be found on PW6.
 
Come to think of it, I could ask my Arma community if they'd be up for a WW2 section. That would give us access to the server etc....
 
You'll want ACE2 and Task Force Radio for added realism...

What does TFR add? And Ace2? I know TFR is a radio mod but in ww2 there were no personal radios.

Come to think of it, I could ask my Arma community if they'd be up for a WW2 section. That would give us access to the server etc....

Awesome! The more the merrier
 
st_hud is also brilliant as it gets rid of the stupid symbols around the other players.
 
TFR would give you the option of having one radio per platoon. So you could talk to the vehicle easily. When we did WW2 night previously we had only pltcom's with radios, and used runners!
 
Cool! Will download it tomorrow. Working the night :(
 
So having a radiooperator in the unit the Lt can contact the tank?
 
Will do tomorrow. Working the night :D

Edit: friend request sent
 
Keen to switch it around but depends on the regular date / time for play sessions. The old timezone problem maybe a problem for me. The standard Sunday Night (Aus) / Lunch (Europe) time has seemed to work for us over the past few years. We've just started what could be a good number of weeks on an interesting long term mission in ARMA 3, so just unclear if the group wants to keep going with that one or switch to a WW2 setting. That's probably up to @DoubleD.

Regardless, looks great and keen to give it a go if I can. :)

As for other mods, the Shack Tac mods are solely client based IIRC so shouldn't be too much of an issue. Task Force Radio is probably a must but in the WW2 setting it's going to make communication incredibly difficult due to the lack of personal radios. Going to be tough for the squad lead. :) As for ACE, I'd suggest holding off. If you add more and more mods you're going to share away some of the new folks who maybe interesting in giving a WW2 ARMA setting a go. ACE does have a bit of learning curve, particualrly for when you get shot. (And we FGM'ers get shot a lot).
 

Don't want to sound picky but with the links above requires that I install Megasync and create an account. I've done that and still no files. :confused:
EDIT: Just noticed I could have downloaded through my browser. :rolleyes:
 
I'm happy to support but my availability is very sporadic this year. I got a lot of RL stuff going on which has to take priority. If Hermes's group will support with server etc. I'd recommend going down that route, I've only been able to find the time this year to host one weekend session. If you rely on my availability your going to get frustrated.

Sent from my HTC Desire 510 using Tapatalk
 
Not sure if I did this right. I put the v1.7 v1.8 v1.9 folders into the 'Full' install folder, is that correct?
Nope just put them loose from eachother in a folder.
 
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