I sure hope CM3 is better than SF! BF caught a lot of shit from their forums on all the bugs and such. I never really had any major problems with the game and liked as is (except the QB's of course). I do not agree with your statement on the QB system being how it is because it is the first born (yes, maybe of the CMx2 series---but do not forget about the CMx1 series pretty much laid everything in place).
The 'cherry pick' system already existed years ago in CMBO, CMBB, and CMAK. All first generation games. Why BF decided to shit can this system and go with whatever they came up with in SF is beyond me (rushed it out the door maybe)? A lot of games incorporated this system back then: Steel Panthers games, Close Combat games, etc... It could not have been that hard to assign a simple point value to the units as they did with the current system (Hell, Close Combat uses something like a simple 1-10 point system that works). Yeah, it might be a little more complicated with the modern equipment but at least they should have gave it a shot and let the files open to modding to allow others to adjust how they see fit. That way it was in there and no one could bitch and moan about this unit should cost more than that one, as they would have the power to change it as they seen fit. I am not a programmer and I am sure someone will point it out that BF did their best and programming this into the game would just take too much time and resources for the little team they have. Whatever, it was in the original flagship CMX1 series and worked well, so why ditch it???
Hopefully you are right about CM3. How do you think they are going to improve on this module to set the standard for everything else? I am just curious as to what you have heard. I know that flame weapons will probably be incorporated but what esle? Hopefully mounting tanks. That would be pretty cool.