Historical campaign?

I've cooked up a late Roman Empire Civil War Campaign -- set in the early 300's AD ... for 2 or 3 players (possibly more if Romans play in teams of 2 or if I expand to a 3rd Roman faction)

It's a strategic campaign where rival Generals fight a civil war to get on to the Roman Imperial throne -- while at the same time fending off the Barbarian and Sassanian threats to maintain the integrity of the Empire -- many aspects are abstracted and simplified.
Players vie to earn prestige by defeating which allows them to claim the vacant throne in Rome.

At start provinces get doled out by random draw ... players place their capitals ... and then things proceed ...

Players use ĂŹnitiative Points" to perform Actions like:
Fortify Borders
Build Armies
Move Armies & launch attacks
Maintain armies in the field
etc

... there will ever be enough Initiative Points to do what they want.

At start ROMA is not under control by either faction and may not be attacked or their armies moved into.

To get your backside to warm the seat of of the Imperial Thorne in Rome, you need to be first to earn FOUR Prestige Points on the ROMA Prestige Track and be acclaimed worthy of being Emperor.

Players aim to earn prestige points by capturing provinces from the rival faction, defeating Barbarian invasions, recapturing lost provinces etc.
Players can also LOSE prestige points by losing provinces to rivals and Barbarians.

Once one of the Faction leaders is installed in ROMA, then the province becomes fair game for invasion.

PRESTIGE levels also inform the sequence of play.

A lot of aspects are abstracted and worked into a simple campaign system.

_Roman Civil War TEST sample.jpg

All moves and orders get completed first, then all the FOG battles for the TURN get played out, with Barbarian actions always going first (their actions decided by die rolls)

In two-player version, Players would command their own armies in FOG battles and ALSO the Barbarian/Sassanian armies fighting their opponent.
(A three player variation would have a third player play the Barbarian side and see how many battles he can win)


I've been testing it (using die rolls for FOG battle outcomes) and it works pretty well with quite different outcomes every set up and sometimes things going right down to the wire.
This has potentially quite a bit of replay value ... and with only 8 turns should be quite quick to get through.

_Roman Civil War TEST sample B.jpg

I this example, we're at TURN 6 and RED has been installed as Emperor and is fighting off a BLUE army in Dalmatia ... a second RED army has been formed in Egypt to try and kick the Sassanians out of Syria... while the Alemanni are invading Pannonia. In previous turns a vicious war was fought against the Franks in Gaul and the province is considered "pillaged" (this affects scoring, which I won't explain here)

I just need to find the time to write some proper coherent rules for it ...
 
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