There are currently two ARMA III radio communications tools. Both utilise Teamspeak, one is ACRE & the other Task Force Radio. Further testing and setup instructions are required before we can go-live with one of the options however we can utilise Teamspeak and begin to develop the communication structure and terminology before that time. For all future immersion events, or during any other operation if there is interest, you are requested to join the FGM Teamspeak server, details in the private section of the ARMA III forum. Teamspeak client is free and can be obtained by goggling. There are also many instruction videos available on youtube to help with setup and usage. Teamspeak is stand alone and does not require any modification of ARMA III at this time.
For immersion events your Teamspeak push to talk button should be TAB (setup in Teamspeak and disabled in ARMA III), and your in-game push to talk button should be CAPS LOCK. Fire teams will be split in Teamspeak, Alpha, Bravo ,Charlie etc. and communicate via Teamspeak (TAB). This represents local voice comms. Squad wide communications will be via in-game (CAPS LOCK). This represents squad wide or long range operational communication. This setup replicates both ACRE and Task Force Radio functionality so supports learning. There will be a learning curve as we begin radio usage, and some confusion, but this is expected. A large benefit to this structure is it allows more communication than the in-game open room. Fire teams can be moving forward under one communication, whilst squad command can direct multiple fire teams and provide operational clarity.
For immersion events your Teamspeak push to talk button should be TAB (setup in Teamspeak and disabled in ARMA III), and your in-game push to talk button should be CAPS LOCK. Fire teams will be split in Teamspeak, Alpha, Bravo ,Charlie etc. and communicate via Teamspeak (TAB). This represents local voice comms. Squad wide communications will be via in-game (CAPS LOCK). This represents squad wide or long range operational communication. This setup replicates both ACRE and Task Force Radio functionality so supports learning. There will be a learning curve as we begin radio usage, and some confusion, but this is expected. A large benefit to this structure is it allows more communication than the in-game open room. Fire teams can be moving forward under one communication, whilst squad command can direct multiple fire teams and provide operational clarity.