I only ran one RT battle about a year ago.
Are you upgraded to 2.0?
This is what you get:
Multiplayer Improvements:
- Pausable RealTime option. A player can request a Pause and, if the other player agrees, the game is Paused until both players request an end to it. Pauses can be "Playable" (Commands can be issued/modified), "Viewable" (navigation is allowed, but no Commands issued/modified), or "Locked" (no navigation, no Commands issued/modified). The different pause types reflect the different reasons for requesting a pause.
I would have to go with the "Playable" option I guess. So we could issue and modify commands. I am assuming you can navigate the map in this mode also? Could agree to pause every minute or so to issue commands. Only thing that sucks is no playback to see what just shot up force.