T
TakeTheBody
Guest
Playing CM2 for the first time, I am scratching my head on some of the LOS behavior I've seen so far. It appears puzzling in some instances and one opponent said it is "complex" which might be a nice way of putting it.
With 1-1 modeling in mind with soldiers, does the engine also model 1-1 terrain, in particular trees? Does each separate bole in the woods act as a LOS hindrance / blockage?
I've had two instances where I excruciatingly checked LOS with tanks and thought all LOS was blocked behind a wood mass only to have my tanks get spotted and shot through the wood mass. One instance was a one shot kill over 900 meters on my moving tank behind the wood mass.
It is obviously something I am learning to be aware of now
With 1-1 modeling in mind with soldiers, does the engine also model 1-1 terrain, in particular trees? Does each separate bole in the woods act as a LOS hindrance / blockage?
I've had two instances where I excruciatingly checked LOS with tanks and thought all LOS was blocked behind a wood mass only to have my tanks get spotted and shot through the wood mass. One instance was a one shot kill over 900 meters on my moving tank behind the wood mass.
It is obviously something I am learning to be aware of now