Map making - height adjustment

Z

zaraza

Guest
How to adjust height of ONE square only?
When i try to alter heigh it rises or lowers very large portion of terrain?
 
By default the map is perfectly flat and all tiles are set to elevation level 20. You
can adjust elevation levels to be anywhere between 0 and 999. Each elevation
change represents a height difference of 1 meter.
Note: Maps containing water tiles must have a minimum
elevation of 5
CMBN’s approach to elevations might be conceptually difficult to grasp at first.
However, once you get a feel for it you’ll never want to use another elevation
editor again! Instead of setting the height of each individual tile, you simply
“draw” contour lines like you see on a topographical map. CM then logically
slopes the terrain between the contours so that the transitions are smooth
and natural looking.
The mechanics are quite simple. There are four different ways to change the
elevation of a tile tile — Direct, Adjust, Adjust All and Clear. You can also
set multiple tiles to the same height by keeping the left mouse button pressed
as you move the cursor around the map. No matter which method you use,
or how you use it, the results are the same. The tiles clicked on turn black to
signify that you have “locked” the particular tile to a specific height, which is
displayed in white numbers. All others remain in their natural state, showing
that they are “unlocked”. All locked tiles remain at the height you specified;
all the unlocked ones dynamically change their heights to conform to the
placement of new locked tiles. In this way you can specify a crest of a hill and
the rest of the terrain will smoothly come up to meet it instead you having to
do it all manually.
The Options panel on the left displays the four choices:
DIRECT- set a specific elevation with one click. First choose the desired elevation
by using the + and - keys on the keyboard, then click on the map at the
desired location. The elevation of that tile changes to the value you specified.
ADJUST - decrease or increase elevations by the amount set using the + and -
keys on the keyboard. The default is 5, meaning that if you left-click on a tile
with the elevation set to 20, it will be increased to an elevation of 25. Clicking
on it again sets it to 30. Left-clicking while holding the SHIFT key decreases
elevation by the set amount.
You can also set the adjustment value to 0. This locks a tile to whatever its
current height is. For example, if an unlocked tile is 23, you can click on it
and it will lock in at 23 without having to manually set the height to 23
using the Direct method. This is useful when you want to establish a fixed
base to create a steep hill or valley without changing the surrounding heights.
126 Combat Mission
ADJUST ALL - this allows you to nudge ALL tiles up or down by one level each
time you press the + or - key, respectively. This is useful if, for example, you
reached elevation 0 on the map but suddenly notice that you need a few
lower elevations to finish a canyon. Increasing all tiles by +5 height gives
you the needed room while retaining all your hard work map wide.
Note: this option only works when at least ONE elevation has
been set by you on the map (i.e. when there is at least one
black dot placed on the map).
CLEAR – unlocks a locked tile and adjusts nearby elevations automatically.
For example, say you decided to flatten out a section of map that you had
previously made hilly. Just clear the locked tiles and it will settle to whatever
the surrounding terrain is set to.
Elevation numbers are, by default, only visible in this mode. If you want to see
elevations in other map editing modes you can press the “E” key on your
keyboard, which places an elevation overlay over the current 2D map display.
Pressing E again removes the overlay.
 
I don't understand anything...

Here is map:

8667bd97.jpg


Whatever i do i get:

3a38a55f.jpg
 
Speaking of maps...
Is it possible to import real map and use it as reference?
 
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