MG Module - Urban Combat Just Got Interesting

Ithikial

FGM 2ND IN COMMAND
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http://www.battlefront.com/community/showpost.php?p=1467621&postcount=81

For those who don't frequent the BF forums. Interesting post from MG Module Beta Tester, Cpl Carrot. Schrecks, Fausts and Zooks can now be fired from inside buildings (with a penalty).

Awesome news in my book. Now if they just make it quicker to map out an Urban map in the editor... (Carpiquet is taking forever).
 
it would have been a crucial mistake not to have both sides crapping their pants at every corner or ditch on the map. excellent and realistic choice.
 
Good changes in my opinion.

I agree.
I especially appreciate the limiting of visibility from inside buttoned armor. Having served in a Mechanized Infantry Division, 40th ID [M], I know well, just how limited ones vision can be in a buttoned up status.
 
great news, necessary stuff I should say.now we can back with the old way we covered our CM1x pixel troopers doing AT screen. And in CM1x visibility is also more limited in armor, Back to the old way mechanics but more realist, with this bazooka stuff. great solution, now it´s for player risk to do our not this way
 
Very good news from the BF forum.. Infantry vs Armour was too unfair in my opinion.. now at least with lesser spotting from tanks, in urban contest, very interestings combat will happen!
Thanks BF!
 
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