1st August 1944, Operation Bluecoat. The spearheads of the British VIII Corps are advancing rapidly into German-held territory south of Caumont. As a result of the disorganised German retreat, lead units of the British advance find themselves only 2 km east of Monsaint, the site of a German regimental headquarters. Although the main direction of the British thrust is due south, a small force is dispatched to probe west towards Monsaint, secure crossings of the Vire river and, if possible, to take Monsaint manor - the suspected enemy command center. If successful, this probe will further disrupt German defensive operations in the sector.
This is the background we came up with for our fictional QB setup in CMBN v4.03. Bulletpoint challenged me for a game and found a large, intriguing map with a variety of open and close terrain, a few villages, bocage and a river to be crossed. He used his considerable mapmaking skills to turn this already great map it into an amazing one that will be a pleasure to play a game on. The setup is a British probe with a Large force size. I must say that it was me who insisted on having the British in a probe, although Bulletpoint believes this might set me up for a defeat. I do not believe the British are weak when on the offensive, and I want to find out.
Below is an overhead image of the map. At 2300 x 540 meters it is a bit of a noodle. There are 8 objectives, placed to reflect the progression of the probe; they will total up to 500 points for the side who holds them, another 500 points can be awarded for enemy casualties. Allied (British) setup is on the eastern (right) edge of the map, leading to a somewhat unusual attack to the west (from right to left). The Germans can set up without limitation on much of the map up to and including the easternmost objective, Vilage de Farine.
There are three objectives on the east side of the river - Vilage de Farine, Hill 312 and Ville du Harfleur. Each is worth 50 points. The two river crossings are worth 75 points for the Bridge and 50 points for the Crossing, which spans a section of the river that is fordable by vehicles. Then nothing for a while, followed by Three intersections (50 points), Village centre (75 points) and, finally, "the suspected regimental HQ" at the western end of the map - 100 points for taking Monsaint Manor, the command center of Oberstleutnant von Kugelpunkt. It is rumored that he keeps his collection of fine wine, cognac and artworks at the manor, which he accumulated during his various postings in the occupied France. This and the layout of the manor have allowed him to maintain, in his own words "a decent standard of life" in the middle of the war. Until... until...
The time is 3:00 PM. The duration of the battle is 2 hours. Weather conditions are clear skies, hot (29 C), light winds from SW. The ground is dry. Rarity is set to standard. I have 5380 points for the purchase, my opponent has 3620 points. Bulletpoint can choose Heer or Waffen SS - I do not know his choice at this time. We have a house rule that all units must be purchased on a Typical setting (experience, soft factors etc.). The player cannot purchase formations or single units repeatedly until he gets the values he wants, but he is allowed to delete units from a formation he does not want, which can result in a slight bias in unit quality. This house rule is not enforceable and relies on honesty and trust between the players. It is meant to avoid having a map swarming with fanatic elite units.
From now on I will be discussing my plans and progress in this battle. Herr von Kugelpunkt, please keep out
This is the background we came up with for our fictional QB setup in CMBN v4.03. Bulletpoint challenged me for a game and found a large, intriguing map with a variety of open and close terrain, a few villages, bocage and a river to be crossed. He used his considerable mapmaking skills to turn this already great map it into an amazing one that will be a pleasure to play a game on. The setup is a British probe with a Large force size. I must say that it was me who insisted on having the British in a probe, although Bulletpoint believes this might set me up for a defeat. I do not believe the British are weak when on the offensive, and I want to find out.
Below is an overhead image of the map. At 2300 x 540 meters it is a bit of a noodle. There are 8 objectives, placed to reflect the progression of the probe; they will total up to 500 points for the side who holds them, another 500 points can be awarded for enemy casualties. Allied (British) setup is on the eastern (right) edge of the map, leading to a somewhat unusual attack to the west (from right to left). The Germans can set up without limitation on much of the map up to and including the easternmost objective, Vilage de Farine.
There are three objectives on the east side of the river - Vilage de Farine, Hill 312 and Ville du Harfleur. Each is worth 50 points. The two river crossings are worth 75 points for the Bridge and 50 points for the Crossing, which spans a section of the river that is fordable by vehicles. Then nothing for a while, followed by Three intersections (50 points), Village centre (75 points) and, finally, "the suspected regimental HQ" at the western end of the map - 100 points for taking Monsaint Manor, the command center of Oberstleutnant von Kugelpunkt. It is rumored that he keeps his collection of fine wine, cognac and artworks at the manor, which he accumulated during his various postings in the occupied France. This and the layout of the manor have allowed him to maintain, in his own words "a decent standard of life" in the middle of the war. Until... until...
The time is 3:00 PM. The duration of the battle is 2 hours. Weather conditions are clear skies, hot (29 C), light winds from SW. The ground is dry. Rarity is set to standard. I have 5380 points for the purchase, my opponent has 3620 points. Bulletpoint can choose Heer or Waffen SS - I do not know his choice at this time. We have a house rule that all units must be purchased on a Typical setting (experience, soft factors etc.). The player cannot purchase formations or single units repeatedly until he gets the values he wants, but he is allowed to delete units from a formation he does not want, which can result in a slight bias in unit quality. This house rule is not enforceable and relies on honesty and trust between the players. It is meant to avoid having a map swarming with fanatic elite units.
From now on I will be discussing my plans and progress in this battle. Herr von Kugelpunkt, please keep out