R
Richtig
Guest
This is just a thought, and I feel sure you guys will have considered it and probably written about it already, just I haven't seen it.
With a lifetime of gaming behind me, I often feel game designers don't always get what exactly makes their games successful. You can also argue equally that what makes a game 'your cup of tea' varies from player to player. As a young board gamer my friends and I constantly sought realism, and it took us a long time to realise that a good game balances realism with playability.
So the point of this conversation is that you guys represent a good chunk of the games (in this case CM2) market, so do you have a voice with the developers/designers - I would think they would welcome what marketing people might call focus group feedback.
The reason I mention this is i have been reading a few tactical manuals again, tho you only need see contemporary WW2 images to see pictures of infantry on tanks - so why can't infantry ride on tanks in the game? If they ever create the east front game/module (surely only a matter of time) it has to be a feature.
I wonder if initially it is seen as a combat game, so at this stage infantry would be dismounted - but some of the most enjoyable scenarios (personal bias showing) are where the forces are smaller, and the area larger so you seek your enemy, to fix and destroy. This style of games give worth to those M5 and armed halftracks that in a standup fight simply seem to get in the way...
Would love to hear what people think, I feel sure we could create a reasoned 'wish list' for the designers, and who knows tweak the game we love to be even better.
With a lifetime of gaming behind me, I often feel game designers don't always get what exactly makes their games successful. You can also argue equally that what makes a game 'your cup of tea' varies from player to player. As a young board gamer my friends and I constantly sought realism, and it took us a long time to realise that a good game balances realism with playability.
So the point of this conversation is that you guys represent a good chunk of the games (in this case CM2) market, so do you have a voice with the developers/designers - I would think they would welcome what marketing people might call focus group feedback.
The reason I mention this is i have been reading a few tactical manuals again, tho you only need see contemporary WW2 images to see pictures of infantry on tanks - so why can't infantry ride on tanks in the game? If they ever create the east front game/module (surely only a matter of time) it has to be a feature.
I wonder if initially it is seen as a combat game, so at this stage infantry would be dismounted - but some of the most enjoyable scenarios (personal bias showing) are where the forces are smaller, and the area larger so you seek your enemy, to fix and destroy. This style of games give worth to those M5 and armed halftracks that in a standup fight simply seem to get in the way...
Would love to hear what people think, I feel sure we could create a reasoned 'wish list' for the designers, and who knows tweak the game we love to be even better.