V
Volksgrenadier
Guest
While I was reading through the threads about the different tournaments, because after next week I will be able to participate, too, a completely new tournament mode came to my mind.
This mode removes any balance problems and allows to play even the most unbalanced games one can think about.
Sounds impossible, I know. I couldn't believe it myself first.
The mechanism is extremely simple:
Instead of a 1 vs 1 knockout, the best 50% of EACH SIDE survive, the others are out.
How are the best ones determined? By the points.
Example:
player Axis_A vs Alliies_A: Axis total victory 75 vs 11 points
player Axis_B vs Alliies_B: Axis minor victory 56 vs 39 points
Winners in next round:
Axis_A because he achieved 75 points (more than the 56 points of player Axis_B)
Alliies_B because 39 points compared to the 11 points of Alliies_A
So many tricks are needed to achieve balance (meeting engagements, symmetrical maps, blue vs blue). With that mechanism that would only be necessary for the final battle.
Game masters even could create battles and maps without playtesting. Because the best scoring players of each side survive, no matter how unbalanced the game was.
Finally all kinds of battles become possible also in a tournament, without being unfair for one side.
This mode removes any balance problems and allows to play even the most unbalanced games one can think about.
Sounds impossible, I know. I couldn't believe it myself first.
The mechanism is extremely simple:
Instead of a 1 vs 1 knockout, the best 50% of EACH SIDE survive, the others are out.
How are the best ones determined? By the points.
Example:
player Axis_A vs Alliies_A: Axis total victory 75 vs 11 points
player Axis_B vs Alliies_B: Axis minor victory 56 vs 39 points
Winners in next round:
Axis_A because he achieved 75 points (more than the 56 points of player Axis_B)
Alliies_B because 39 points compared to the 11 points of Alliies_A
So many tricks are needed to achieve balance (meeting engagements, symmetrical maps, blue vs blue). With that mechanism that would only be necessary for the final battle.
Game masters even could create battles and maps without playtesting. Because the best scoring players of each side survive, no matter how unbalanced the game was.
Finally all kinds of battles become possible also in a tournament, without being unfair for one side.
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