New Tourney Idea to replace Last Man Standing

This is an idea I am toying with -- to kick in after the finals of LMS VIII are completed.

I call it the "Take No Prisoners, Anything Goes" Quick Battle Barroom Brawl -- 32 players, each playing in two elimination rosters.

For starters, each player plays Axis one roster, and Allied in the other -- and keeps doing that as long as he survives in both, otherwise, side selection is by random draw.

The battles are all "anything goes" medium size, 30 turn QB's.
Tourneymeister provides the map and any other appropriate settings like period, weather etc (rarity will be ON) -- force selection is completely up to the players... NO limits to kit selection for your side at all.
Games will be across CMBN/MG and FI ... and also Red Thunder if available.



If a players makes it to the final spot on both rosters, he's obviously won.

What do you think?
 
Of course I'm in, too. :)
The setup with the mirrored tournament is genius, really!

What I'm a bit wary of is the 'anything goes' QB buy. This favours the extreme setups (only FO + artillery, only KTs etc...). This may be interesting or funny sometimes but often it means that a battle is already decided after the QB screen. Basically a game of luck.
Nothing against outguessing your enemy but IMHO the battle itself should be interesting, too. So I would suggest that battles have some limits to force composition. That may change between battles (first round 50% armour max, second min 30% artillery etc...). That leaves enough room for surprises but creates more playable force mixes.
 
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Of course I'm in, too. :)
The setup with the mirrored tournament is genius, really!

What I'm a bit wary of is the 'anything goes' QB buy. This favours the extreme setups (only FO + artillery, only KTs etc...). This may be interesting or funny sometimes but often it means that a battle is already decided after the QB screen. Basically a game of luck.
Nothing against outguessing your enemy but IMHO the battle itself should be interesting, too. So I would suggest that battles have some limits to force composition. That may change between battles (first round 50% armour max, second min 30% artillery etc...). That leaves enough room for surprises but creates more playable force mixes.

Fair enough ... will limit things a little bit.
 
Questions:
How will the nations be determined? Is that random, by choice, by you or axis = German and allies = US?
Will each roster be one sided (all axis or all allied) or will each roster be mixed?
Unless every battle is blue-on-blue everything but US vs German is IMHO a bit unbalanced (think US vs Italy).
 
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