- Joined
- Jun 5, 2021
- Messages
- 744
- Reaction score
- 1,088
- Age
- 55
- Location
- Wisconsin, USA
- Website
- www.youtube.com
It looks like there is enough interest and game left to try pushing forward, like soldiers in the Hungarian snow.
Here is the updated campaign map going into Round 5:
The Germans elected NOT to push ahead to Bicske after repelling the Soviet counterattack at Csakvar.
Reserves:
A "Round 5" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule*
Available units/reserves have been updated
Cells in YELLOW will require input
*Note I am still trying to confirm players. If I wind up not being able to fill all the slots, I will start by trimming off the Puszta track, then Velence if needed, and will re-assign remaining players as possible. These two tracks really have no further substantive part to play other than potentially chewing up reserves.
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." Unfortunately, they MUST use those moves to reinforce Velence and Puszta.*
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
Remember that any Reserve unit pulled out of the line cannot be immediately placed into the line elsewhere - they must go to the reserve Pool for this Round.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Germely, or Csakvar . If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition of the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion. Note the rules changes to improve Fog of War in this area.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are locked and @Cargol is free to change these around during Orders.
Two Soviet units ARE locked onto the map, as denoted by the fortifications.
The Soviet player will need to pick one of their 2 unused units and 1 Budapest zone in which to fight.
I'll update the map listing and battle pairings later.
Glad to be doing this again.
Here is the updated campaign map going into Round 5:
The Germans elected NOT to push ahead to Bicske after repelling the Soviet counterattack at Csakvar.
Reserves:
- 356 Inf Div is added to German reserve pool
- No additions to Soviet forces
- No additions to the Budapest forces
- At this point, reserves are discretionary, and I will use them primarily to ensure no tracks are empty and that each side retains some offensive capability.
- Both sides issue orders: Reserve deployments, German attacks, Soviet counterattacks. Let's try to get that done by next week. I'll be away this weekend, and in any case, I still need to find more players.
- German players are notified of counterattacks
- Both sides pick battalions to use and update the deployment matrices - Deadline TBD
- Campaign map is updated and published.
- Battles to be issued by TBD, with a start date by TBD
A "Round 5" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule*
Available units/reserves have been updated
Cells in YELLOW will require input
*Note I am still trying to confirm players. If I wind up not being able to fill all the slots, I will start by trimming off the Puszta track, then Velence if needed, and will re-assign remaining players as possible. These two tracks really have no further substantive part to play other than potentially chewing up reserves.
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." Unfortunately, they MUST use those moves to reinforce Velence and Puszta.*
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
Remember that any Reserve unit pulled out of the line cannot be immediately placed into the line elsewhere - they must go to the reserve Pool for this Round.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Germely, or Csakvar . If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition of the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion. Note the rules changes to improve Fog of War in this area.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are locked and @Cargol is free to change these around during Orders.
Two Soviet units ARE locked onto the map, as denoted by the fortifications.
The Soviet player will need to pick one of their 2 unused units and 1 Budapest zone in which to fight.
I'll update the map listing and battle pairings later.
Glad to be doing this again.