The Rules for this game (Negotiable):
*33% ​Max ​Armour
A maximum of one third of points can be allocated to Armour units.
​Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.​
*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat, then three more before purchasing your second​, etc​.
BigCats for this game are Panthers, jagdpanzers And Tigers.
No King Tigers.
*Allies Armour purchase is unrestricted, except by rarity.
*Rarity Strict
*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset​.
​The non-organic artillery asset purchased must be 150mm or less.​
*No Air
*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.