Play Tester Wanted for New Attack Map - Huge Engagement

W

WynnterGreen

Guest
Looking for a play tester for a new Attack Map.

I already have one opponent about to start playing as the attacker, so I'd like a reverse opponent.

Other than just playing, I'm looking for a bit of feedback, using the game as an opportunity to look for balance issues and problems with design / object placement etc.

riverbend2.jpg

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I'd like to play with the following rules:

I set a -10% Force Modifier for [me] the Attacker, just because I think Attackers generally win too easily.

Your choice of Germans or Allies.

*33% Max Armour

A maximum of one third of points can be allocated to Armour units.
Any vehicle that can ONLY be purchased from the Armour Single Vehicle section is considered Armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.

*One/Three BigCat
AXIS ARMOUR, only every Third Armour piece can be a BigCat.
You need to purchase Two Armour assets before purchasing your first BigCat, then two more before purchasing your second, etc.
[BigCats are considered to be: Panthers / Tigers / KingTigers / JagdPanther / JagdPanzer]

*ALLIES ARMOUR purchase is unrestricted, except by rarity.

*Organic Artillery +2
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 2 non Organic Artillery Asset.
The non-organic artillery asset purchased must be 150mm or less.

*
Air Assets
Max 1 air/ per side.

* TRPs
Available to both sides
Setup turn Registered Artillery is also OK for Both Sides, but as usual, not on the Attackers set up area.

*No Mines
The reason for this is because the map has a river crossing, with several fords, it would be easy on this map to shut out an opponent by mining all the Fords.
 
Damn.... set up zones are reversed....

Didn't even know that was still a problem in this version.
 
Hi Wynnie, long time no see! ;)

Maybe I can help: It is not enough to paint the setup zones on a map but you also need to save the map as an "Allied Assault" "Allied Attack".
You can find these parameters in the mission setup.

By doing so, the map will then be listed under "Assault", "Attack" etc. when you are choosing the kind of battle in the starting screen.
 
yep..... was the first thing I checked Shorker.
Points are allocated correctly for Attack/Defense, but starting locations are reversed.

The first game I made has just started and has worked properly with proper sides and points allocation.
 
Here's the map with setup zones:
Mission is set to Axis Attack
map-bend.jpg
 
Hm... did you check also the settings for "North, East, South, West" - where which side (Axis, Allies) is located? Maybe that's the reason.
And the mission targets/victory locations - are they defined properly for both sides?

More ideas I don't have. :oops:

But in a self created scenario/map there can't be the setup zone error... - that is strange. It usually only appears if you want to use a pre-defined map
like "Allied Attack" in a different way ( e.g. as "Axis Attack").
 
Sometimes this also happens when one guy is playing on an MAC and the other one one PC. But this happens not very often. Otherwise Shorker is correct about everything he said. Strange this "workaround" doesn`t work this time.
There is another "workaround". Start CMRT. Open the map in the scenario editor. Load the 3D-Preview. Quit the 3d-Preview. Quite the scenario editor. THEN load the saved game (in this case I guess the first or second setup file) and in most cases the reversed setup-zone bug is gone...
 
Beautiful map, Wynntergreen! :) I'd be happy to play an engagement on it
 
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