Please Tell me Where this is coming from

F

Fredrocker

Guest
Can anyone tell me where these shells are raining down on me are coming from... I am a Schultz in this battle as 'I see Nuthing' but these things keep coming down... WTF are they please... and what discharges them...

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Your input is appreciated...

This Question brought to you by The Bailey-Matthews National Shell Museum...:)
 
@Fredrocker are you as playing Russians in BS? My armament recognition skillz are crap, but I am guessing it's some kind of air-to-ground missile like a Hellfire?

The forward fins don't seem far enough forward for a hellfire though?

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Yes I am the russkies thanks for your input

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Ahh, I think you are suffering an onslaught of the deadly US Javelin missiles perhaps?

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Therefore your days are decidedly numbered..... :p

Those infantry-portable things are more numerous and pesky than mosquitoes, and almost impossible to counter.... Every US IFV carries the damn things. Talking about force multiplier...!


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Yup Freddy you're being javelin'd. They are nasty - find the launchers and stonk them with arty is probably your best bet. Each brad carries a launcher and 3 missiles, so that's potentially 9 per platoon of mech inf, plus anything else your opponent has. I had one battle against Lt Smash where he had the unfortunate experience of driving a mech plt + a plt of tanks into a javelin kill zone... by memory nothing drove out of there.
 
Damn people who post youtube videos......

5 minutes later I find myself offtopic watching tank fail videos (AGAIN!!!) :panzer:

:)
 
Because of Javelins US forces in CMBS are way much OP. Almost 100% hit rate.
 
'almost' - had 3 fail recently, in a row no less!
Nonetheless I encourage to try firing with russian AT-4 or 7 against Abrams. Before missle even reached half of way to target Abrams spotted and wiped out whole AT crew with single burst and missle lost its target. This way I lost 3x AT squads to single US tank. Maybe I was unlucky.
 
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Thank you Gentlemen for all your great input, I don't play CMBS too often and I am also not up on all the modern weaponry, I am a WW II nutjob... Again thanks guys....

Now to figure out where these f..kin things are being launched from... :)
 
Nonetheless I encourage to try firing with russian AT-4 or 7 against Abrams. Before missle even reached half of way to target Abrams spotted and wiped out whole AT crew with single burst and missle lost its target. This way I lost 3x AT squads to single US tank. Maybe I was unlucky.

Oh yeah, they're a lot more reliable than the older soviet emplacements, and much more mobile too! That said I have a real soft spot for the Ukrainian corsairs - though they're much more vulnerable to weather conditions they can really balance out the armour advantage against an overconfident Russian opponent...
 
I tell ya what... in my game I have lost 2 T-90s (APS) and 6 BMPs and have yet to have anything but a sound contact or two... plus Arty is raining down on my exposed troops (I dumped them into defensive positions as they would just die in the BMPs)... Now I know why I play WW II... not enjoying this battle at all... guess I got to practice on the AI with CMBS...
 
High intensity in the modern arena is a big game of 'how not to be seen'... one handy mini-tip is to pop smoke early on your BMPs - most Russian IFVs project smoke about 100 (?) meters ahead of the vehicle, so you can use it to screen your approaches from those nasty Javs and SABOT rounds... Also, buildings - in or (better) BEHIND them is good! Thermals are great but they don't work through brick!
 
Because of Javelins US forces in CMBS are way much OP. Almost 100% hit rate.

I think most would agree that in terms of overall in-game ability, US>RUS>UKR. Whilst nothing like the degree of US domination in the asymmetric warfare of Shock Force, the 'imbalances' do make PBEM challenging to be 'fair'. And this is even more pronounced by the UKR Oplot 'commander rotating bug':

http://community.battlefront.com/topic/122267-possible-reason-to-bm-oplots-spotting-issues/

Curious to know how others have tried to balance this up? (and yes, people like Sublime over at BF forums indicate it is possible as the Russians to give the US a run for their money, but I am only interested in making a balanced PBEM for two equally (un-)skilled players).

My current fall back for RUS vs. UKR (about to embark on such against another game against @Gamma):
  1. No air assets, period. The UKR have no drones in game... (which desperately needs updating in a new module, as reality has moved well past the BS hypothetical)
  2. Mechanized max (i.e. no tanks). Removes the T-90 vs Oplot in balance, reinforced by the above bug.
I have zero interest in playing US vs RUS as a ladder game: I cannot see it being anything other than pure frustration for RUS.
 
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well I've not tried it yet but I figure if you give the ruskies an EW advantage it might change things...? Never played with that setting before and I think it might make a difference... up for a playtest sometime @Gnarly ?
 
well I've not tried it yet but I figure if you give the ruskies an EW advantage it might change things...? Never played with that setting before and I think it might make a difference... up for a playtest sometime @Gnarly ?

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first at FB....


;P


Wait, did I just dent one of your Easy-8's??? :shocknaz:
 
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I tell ya what... in my game I have lost 2 T-90s (APS) and 6 BMPs and have yet to have anything but a sound contact or two... plus Arty is raining down on my exposed troops (I dumped them into defensive positions as they would just die in the BMPs)... Now I know why I play WW II... not enjoying this battle at all... guess I got to practice on the AI with CMBS...
hehe so now Rick you feel how I feel in our current CMBS game:shocknaz:
My poor poor BMP-3s exploding like firecrackers, screams of crew burning alive, panic radiochatter and shaken troops eyebolling the sky. For sure there is something up there and for sure its not a God...
 

WIN :cheers:

High intensity in the modern arena is a big game of 'how not to be seen'... one handy mini-tip is to pop smoke early on your BMPs - most Russian IFVs project smoke about 100 (?) meters ahead of the vehicle, so you can use it to screen your approaches from those nasty Javs and SABOT rounds... Also, buildings - in or (better) BEHIND them is good! Thermals are great but they don't work through brick!

When I played the Demo, I felt quite vulnerable as US Commander against dug-in mech platoons with HINDs in support - the Stingers are crappy, this might balance things out. Another point for the Russians is to go close quarters, that should deny the US some of their technical advantage as the Russian infantry weaponry is quite up to it.

Just some guesswork... :)
 
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