Situation:Enemy Forces
The usual mix of irregulars that we normally find operating in this area,
opfor size unkown. Expect Small combat teams of 3-5 men in size along with
RPG and sniper units. They are mainly poorly trained if trained at all but
there are some people fighting there who remember the last guys who tried
to tame this place and they know what they are doing. All of them are
tough as nails no matter what their experience.
Situation:Friendly Forces
A company 1st battalion (Prince of Wales's Own) Yorkshire Regiment:
CO Hq
2IC
Mortar Fire Controller
Sniper Team x 2
TUM FFR
1+2 Plt
Fire Support Section:
6x Jackals
1x TUM ST
Reinforcement 1:
40th Regiment Royal Artillery - The Lowland Gunners:
1x 3 x L118 Guns
1x FOO
Reinforcement 2:
No. 663 Squadron Army Air Corps:
1 x AH1
1 x Tac Air Controller
Reinforcement 3:
3(F) Squadron RAF:
1x Typhoon
Situation: Terrain and weather
The area of operations cover a village with surrounding agricultural land.
A wadi flanks the eastern edge with irrigation ditches (trenches) criss
crossing the farmland. Heavy tree cover in the area allows for stealhy
movements.
An old police station and barracks dominate the eastern edge of the
village, albeit that there has been no functioning native police or army
for some years now. The western edge of the map is more sprawling in
nature with lots of single storey buildings packed into a small area.
Weather is clear and extremely hot with a small breeze from the south.
Mission: overall description
Under a deal with the locals to reduce the level of violence they had to
be exposed to they agreed to keep the insurgents out of the village if we
withdrew. At the time we didn't have the troops to maintain a base in the
village anyway so it was a mutualy beneficial deal, however the locals
couldn't keep the insurgents out for long.
Now we have been reinforced it's time to take it back. Take the village
back from the insurgent. You have just over an hour to take the
objectives. It took long enough to get the government to send more troops
out that we need so the last thing we need is a spike in casualty rates
along with it, keep casualties to the absolute minimum otherwise we might
not get the troops we need in the future.
Victory shall be judged mainly on your casualty rates, concentrate on
force preservation, if the opposition appears too strong, try to isolate
them and grind them down, we can allways attack again with more support if
we keep force cohesion to the maximum. The terrain objectives and enemy
casualties are secondary objectives
Execution: Commanders Intent
Advance through the phase lines (phase lines don't count for points),
occupy the objectives.
Keep casualties below 5% and force condition above 90%
Destroy Half of the enemy forces and leave enemy condition at 50%
Preserve 25% of your ammo supplies
Designers Notes:
Ive fiddled with the elevation values to get the irrigation ditches to be
able to interset while offering similar amounts of cover as an actual
intersected irrigation ditch would, it might look a bit weird but it seems
to work it gameplay terms.
When i designed the map I had afghanistan in mind and i looked at afghanistan on google earth to help me design the map but really it can be in any arid country