Problems with starting a PBEM match - good advice/help needed

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Hello mates, :)

we need your help, please:

@Pekische and me are trying to start a PBEM match in CMBN but for some reason
we can't get it started as he can't open my turn #003. We made two attempts with two different maps.

Both our CMBN games are running on game engine 3.0 and are patched to version 3.11.

While I have a "complete" CMBN with all modules + upgrade 3.0 + vehicle pack, Pekische doesn't have the MG module and also not the VP - so there is a kind of "difference" in our games but this shouldn't matter as he also has bought the upgrade 3.0 and later
also patched his game to version 3.11.

1.) I have heard (and experienced on my own) that in the early days of CMBN game files couldn't be opened when a player was trying to use barbed wire. But afak this has been fixed
long time ago. Did this bug eventually return?

2.) Is it maybe that the H2HHelper programme is causing the trouble?
As I'm not using it I need to ask you: What is the latest version? Has anybody heard of H2HH causing problems recently?


Does anybody have an idea what could be causing the compatibility problems?

Your help would be greatly appreciated. :)
 
While I have a "complete" CMBN with all modules + upgrade 3.0 + vehicle pack, Pekische doesn't have the MG module and also not the VP - so there is a kind of "difference" in our games but this shouldn't matter as he also has bought the upgrade 3.0 and later
also patched his game to version 3.11.

Well, you already found the reason yourself .. ;)

What modules / packs you have does matter, see a full explanation here:

http://www.thefewgoodmen.com/thefgmforum/threads/rules.22344/#post-193776

Note that this does not only apply to the VP, but also the CW and MG modules, since the modules also contain formations / units which are module-specific.

In your specific case, YOU have to make sure not to select any units / formations from the MG module or the VP, otherwise your opponent won't be able to open the file.
 
Assuming this is a QB, a way to simplify this is to have the player who is missing modules start the battle, and then the game will not lock him out as he will have everything it expects as he initiated it.
 
@Shorker the easiest way to make sure you don't select any units your opponent doesn't have is to press Space in the force selector screen. A handle little column of info will pop up telling you exactly which module a formation is from, down to the individual units.
 
@Shorker the easiest way to make sure you don't select any units your opponent doesn't have is to press Space in the force selector screen. A handle little column of info will pop up telling you exactly which module a formation is from, down to the individual units.

I always forget this trick. Very useful, thanks for posting that.
 
Yes, somehow it is! :D :cool: But as @DasTiger said, they are giving us so much fun, entertainment and excitement, and even interesting and great international contacts (indirectly due to this great gamer community here for example) - so BF deserves our support! :cool:
 
Yes, somehow it is! :D :cool: But as @DasTiger said, they are giving us so much fun, entertainment and excitement, and even interesting and great international contacts (indirectly due to this great gamer community here for example) - so BF deserves our support! :cool:
Not disagreeing with you there
 
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