W
WynnterGreen
Guest
When I set-up my Quick Battle PBEM Games, I usually have a set of negotiable Rules that I and my opponent agree on before we start.
Sometimes during the negotiation though I forget things that can be critical to an enjoyable and balanced game.
At other times opponents ask for a rule to be added that I think makes excellent sense but I forget to add it to my rules for the next game.
So for those interested I thought it might be good lay out, discuss and maybe come up with a bit of a template to use when setting up QBs.
This is what I've been using recently, other then the obvious, No Arty on Set-Up Zones, etc.
33% Armour.
A maximum of one third of points can be allocated to Armour units.
One/Four BigCat.
Only one tank out of 4 can be taken as either a Panther, Tiger, KT, Jagdpanzer, or Jagdpanther
One/Four Sherm76
Only one tank out of every 4 can be a Firefly or Sherman 76mm variant.
Organic Artillery ON/OFF
You can't take Artillery that's bought from the Artillery Only section, or any extra arty that isn't attached directly to your Companies or Battalions Command.
TRP Scale.
Battle Size Small, Maximum 1TRP + 1TRP for each increment of Engagement Size increase.
This Maximum is doubled for both sides in Attack/Defend and Assault missions.
(For example a Huge Meeting Engagement would have a maximum of 4TRPs per side, but a Huge Attack would have a maximum of 8TRPs per side)
Air Assets??????
Now this is an interesting one.
Having never used them before, I went on a bit of a rampage with them in my last 3 PBEM Games.
The evidence seems to be that they're pretty effective, even against your own troops if you stray to close to their attack template!
One opponent insisted that they're 'artillery' and therefore kind of making the suggestion was that I'd broken the Organic Arty Rule.
Air assets clearly aren't Artillery, but in hindsight I understand the sentiment, having now used them.
I really like having them in the game, but I can see the need to restrict them.
Has anyone come up with a solution that lets them be an option, but stops them from being problematic?
Thoughts?
Sometimes during the negotiation though I forget things that can be critical to an enjoyable and balanced game.
At other times opponents ask for a rule to be added that I think makes excellent sense but I forget to add it to my rules for the next game.
So for those interested I thought it might be good lay out, discuss and maybe come up with a bit of a template to use when setting up QBs.
This is what I've been using recently, other then the obvious, No Arty on Set-Up Zones, etc.
33% Armour.
A maximum of one third of points can be allocated to Armour units.
One/Four BigCat.
Only one tank out of 4 can be taken as either a Panther, Tiger, KT, Jagdpanzer, or Jagdpanther
One/Four Sherm76
Only one tank out of every 4 can be a Firefly or Sherman 76mm variant.
Organic Artillery ON/OFF
You can't take Artillery that's bought from the Artillery Only section, or any extra arty that isn't attached directly to your Companies or Battalions Command.
TRP Scale.
Battle Size Small, Maximum 1TRP + 1TRP for each increment of Engagement Size increase.
This Maximum is doubled for both sides in Attack/Defend and Assault missions.
(For example a Huge Meeting Engagement would have a maximum of 4TRPs per side, but a Huge Attack would have a maximum of 8TRPs per side)
Air Assets??????
Now this is an interesting one.
Having never used them before, I went on a bit of a rampage with them in my last 3 PBEM Games.
The evidence seems to be that they're pretty effective, even against your own troops if you stray to close to their attack template!
One opponent insisted that they're 'artillery' and therefore kind of making the suggestion was that I'd broken the Organic Arty Rule.
Air assets clearly aren't Artillery, but in hindsight I understand the sentiment, having now used them.
I really like having them in the game, but I can see the need to restrict them.
Has anyone come up with a solution that lets them be an option, but stops them from being problematic?
Thoughts?