Recon vehicles useless for recon

V

Volksgrenadier

Guest
Currently I am making a recon scenario.
This problem never before became so obvious, because usually recon vehicles only play a marginal role in force composition and scenarios where points can be gathered for spotting units are almost non existant.

But in the scenario I am working on, it is vital that the PSWs are correctly used (when facing a threat, reverse into safety!).

As last hope I tried reverse commands after the hunt command, but they just behave like all other units: stop and begin to shoot, the reverse command into safety is never executed. :(

No wonder there are no recon scenarios. The efforts and time put into the scenario editor to theoretically allow cool things with recon obviously was a complete waste of resources, because recon vehicles cannot be used for recon...
 
You have to be very explicit with your PSW's - Lay and wait, move fast, observe, move out. The capability to reverse is there for the safety of your men.

If you're explicit with HUNT movement, you're going to HUNT - which means "HUNT" - Use SLOW for the rate of speed being deliberate - If in the event of reversing, use reverse as a Point of Reference while a Pause is in between the two, that way you can observe the battlespace for a limited time and pull back - The logic in CM is relatively straight forward - adding a condition between the two based off vehicle type would make it very linear to your use case and your use case only.

I am not trolling or shooting you down, I do agree if there was learning built into the code to assess visual, confirm, deliberate on reverse/pull back..then yes..But you have 60s to make that decision thereafter you as a human have to assess it. In any battle space...whether game or in reality, 60s can change your life...Especially since popping into reverse and making a hubbub may be more abrupt than stopping observing then pulling back. - Adding an emotion-or rather a Command Control for your leadership to be in RECCE mode would be cool, but I don't see that happening at any point...Do you? I know some games have modes of movement for all units since in some cases all units can reconnoiter, assault, hold fire, condition green (seek and destroy), etcetera.

We should play a game, I can show you where the iron crosses grow...
 
You have to be very explicit with your PSW's - Lay and wait, move fast, observe, move out. The capability to reverse is there for the safety of your men.

If you're explicit with HUNT movement, you're going to HUNT - which means "HUNT" - Use SLOW for the rate of speed being deliberate - If in the event of reversing, use reverse as a Point of Reference while a Pause is in between the two, that way you can observe the battlespace for a limited time and pull back.

The problem is, that all orders except HUNT result in unconditional movement to the finish. Using recon vehicles in a realistic manner is just not possible that way. Giving an unconditional movement order, while the task is to move until enemy is spotted, is suicidal for the vehicle. Ordering them 100 m forward and they spot a threat after 10 m - what then? It's just not possible to simulate recon with the current implementation.

But all is not lost: Infantry shows, that hunt not necessarily needs to result in attacking. If the hunt command is combined with a HIDE command, infantry does not engage but hide, even if it had not reached the endpoint.

I think if infantry profits from this behaviour, then recon vehicles would profit dramatically more.

I am not trolling or shooting you down, I do agree if there was learning built into the code to assess visual, confirm, deliberate on reverse/pull back..then yes..
Maybe there's no need to implement anything fancy or complicated. What would be needed, was an option for (recon) vehicles, if in the case they face a deadly threat, instead of attacking, that they reverse, until they no longer have LOS to the spotted unit.

For example this behaviour could be activated for recon vehicles with the HIDE-command in combination with a HUNT-command.
Maybe it would be better anyway, if ALL vehicles would receive this behaviour? HUNT followed by a HIDE command -> retreat until LOS to the threat is broken.
If no HIDE then the behaviour of HUNT stays as it is now.

The beauty of this solution was, that no new command was needed: HUNT + HIDE is never needed for moving vehicles.
 
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