Red Thunder preview tonight by Chris from BF

Any of you guys watch this? Wondering what everyone's thoughts are on the new game?

The SMG teams look devastating but the flamethrower animation is subpar. I guess I was expecting something prettier. At least it is in the game though. I am sure they will improve upon it later. The hit decals were pretty cool but sort of lost their luster after a bit. I guess I am already used to seeing them in Achtung Panzer. The map looked good. Not sure if there is a new Woods function or the mapmaker just did a good job creating the effect but he simulated them pretty nice. Overall I am pretty stoked to see this front with the new vehicles and infantry. Should be pretty fun.
 
Encid, I don't think those graphics are all finalized. There are new trees, including saplings to get that look.

I'm stoked too!
 
The maps indeed looked very very good and realistic. No wonder, GeorgeMC is the author. His maps are always gorgeous. And having access to even more different trees, doodads and stuff the game is more and more looking good. As it looks from postings over there at BF there seems to be no new editor function making creation of maps any easier. But that is not affirmative and we will see.
Hit decals for sure are nice to have, flamethrowers interesting to play with and maybe the changes to a more realistic ROF model really could be a boost towards realism again. I am eagerly awaiting all the new features they haven`t announced yet. Over the years the were always not so obvious changes and adjustments that were often major improvements in my point of view. The FOW (enemy unit info now finally hidden) changes first introduced in CMFI for example really were a game changer and later introduced to CMBN with v2 upgrade.
 
I have sat through the video, and like all of you (I think) I just can't wait to get to grips with it.

I do have a question tho (on a broader CM topic), but since @Strachwitz mentions ROF, and I am aware they are bringing in new 'ammo dump' options, what does everyone do re ammo, I have begun to realise how critical it is and at present it is only those soft vehicles that people seem to leave littering the battlefields that give you a chance to reload - I have had a few frustrating games trying to get second line units to ferry ammo but it rarely seems to work, but taking guys out the front line to reload can be pretty desperate in our small margins games.

I suspect a more realistic ROF may help this a bit, but what do you all think?
 
In my experience ammo just comes into play really at longer battles. As I am playing huge++ games mostly this ammo management is quite crucial for me. So I am looking forward to ammo dumps. What i do right now is utilizing half-tracks and trucks for ammo supply. During setup most of my units aquire additional ammo from these vehicles. That way they don`t run out of ammo soon. If ammo is running low in order some guys from a platoon to get new ammo from my trucks parked a bit in the rear. Crucial is to watch ammo counts on my units and get new ammo in time way ahead they run out of ammo. That means 1 split squad gets back, aquires ammo, gets back to the frontline. Then the next split squad performs the same and so on. Works fine for me most of the time.

Regarding the more realistic ROF I would better not count on it helping you with ammo management. I guess this is quite depending on the situation, experience, if the enemy is close or far away etc. Somewhere some guy form BF mentioned that it also could be the case that units burn through ammo even faster. For example green units may have less fire discipline, firing faster and longer burst.
 
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